My only real problem with it is the floor destruction. Remove that and the encounter is challenging without feeling like bullcrap. It's still one mistake away from a wipe, but that's honestly just the new thing with raid designs as a whole now, so it's a different problem. Still a problem, tho.
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Yeah. The motes, and tethering for the damage phase could be alright, but the constant floor destruction and having to time it with add waves just adds to the stress.
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You do Well strat? It's so nice for that encounter.
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Tried it, but it was only 2 warlocks. Might be better with more but still. Still haven't beaten the boss.
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My suggestion: 2 Phoenix Well 1 Luna Well (if dps is Izanagi) 2 Deadfall/Orpheus tethers 1 Bubble Titan Team 1: Lunalock and one Hunter Team 2: Titan and other Hunter Team Warlock: Both Phoenix Warlocks Lunalock places first Well and one of your Hunters tethers the adds. You wipe them all as team 1 goes into left portal. Soon as they're out team 2 goes in. Lunalock drops another Well here if necessary. Then you drag team 2 and team 1 immediately goes into right side portal. Titan drops bubble occasionally if a couple extra orbs are needed, though they shouldn't be. Repeat with right side, and for damage phase everyone backs up into center between the middle front platforms. Doesn't matter if they were destroyed because Lunalock drops Well and Titan drops bubble slightly overlapping, so the fluid can't kill you. Team Warlock is in charge of keeping adds, Cyclopes, and Well timers in check. Whichever portal team is outside lends aid wherever needed, including more supers for orbs. Tethering goes as normal, preferably with Warlocks to heal through the fluid if you aren't coordinated enough to chain the tether instantly. Rinse, repeat. That was probably more in-depth than it needed to be, but hope it helps.