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Edited by Cozmo: 10/8/2019 5:29:00 PM
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Cozmo

Changes to Heavy Ammo in the Crucible

Due to recent feedback asking for a reduction in the amount of Heavy ammo available in Crucible we are issuing a server-side change to the following modes. These changes should be live now! Control will now have heavy ammo spawn in at 45 seconds and then every 120 seconds. It was spawning in at 45 seconds and then every 60 seconds. Clash and Supremacy will now have heavy ammo spawn in at 60 seconds and then every 120 seconds. It was spawning in at 15 seconds and then every 60 seconds. We don’t have server-side settings to change up the new 3v3 Survival mode but do plan to make the following changes in an update later this month. Survival will soon have heavy ammo spawn in at 60 seconds and then again 60 seconds later just as the tiebreaker objective spawns. It is currently spawning in at 30 seconds and then every 60 seconds. The amount of heavy ammo granted will be reduced to match the amounts in Elimination and the 6v6 modes. We saw a lot of feedback about making heavy one round or being removed but wanted to make sure there was still an incentive for players to maintain map control and not camp at the edge of the map once they have a life advantage. We will continue to monitor feedback on these changes.
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  • Edited by Sorcorer21b: 10/15/2019 5:49:03 PM
    Glad to see you do some changes. However, the incentive of heavy ammo only works for Clash. Which you could just remove this mode since it has a good deal of heavy ammo camping, i.e. people want to CONTROL that point. I mean you already have 2 Clash setups. One for the regular weapons, and the rocket launcher one. To balance PvP, this is a good start. Looking at how things go, there are two other things that would improve it as well. 1) Disable all exotics in PvP. 2) Make resilience useful. I've stacked this from 50 to almost 100 and have not seen any noticeable difference in the amount of damage it takes to kill me. Especially in PvP, where even with 100, you still die in one shot. I would also suggest a decrease in Hand Cannon range. These should be on par with the range of shotguns. Sure, they pack a punch, but only at close range. To make them effective at long range, they would need a 24 to 36 inch barrel. But I can let this slide, because that would be to much realism for this type of weapon, and would likely garner a lot of salt if this change were made.

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