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Destiny 2

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Edited by A KOOL POP TART: 10/13/2019 10:52:09 PM
38

Armor 2.0 feedback from a casual

Kinda expect this to get buried, but I've had a little time to play with 2.0 and here are my thought. 1) Not a fan of prisms or modules. I feel like they add one more unnecessary step in the process of obtaining your ideal build. Not to mention that prisms are ridiculously expensive and, as far as I can tell, extremely rare (though if I'm wrong, please let me know). It also feels like a slight of hand to those who wanted cores out of the game by just giving them a new name and thumbnail. 2) Energy requirements. The energy required to add certain mods is confusing. For instance, why does rifle dexterity require more energy slots than heavy dexterity? Why does mobility only require 3 slots while recovery needs 4? This, along with the material costs I mentioned above, greatly limit what you do with your armor. As a titan who runs autos and likes recovery, I typically can only run one mod because recovery costs so much. I CAN run a recovery and rifle dexterity but I have to use a prism or two which I may or may not have. 3) Restricting certain mods to specific energy types. I'd like to know whose idea this was and their reasoning behind it (seriously, is there some lore reason why auto rifle mods can only be put on solar armor? We have more than a few arc auto rifle so what gives?) I almost feel like this was an oversight and that they were supposed to be universal, if not, then why make a system where players have to hope they get good stats AND that the armor rolls with the right energy type? 4) Depth. One thing that I do like is the depth armor 2.0 offers and the opportunity it grants to make your ideal build. However, its hampered with restrictions and expenses that make it less approachable. If material costs were adjusted, slot requirements for mods were lowered, and energy type based mods were made universal, the system would be far more engaging and more people would probably gravitate towards it. These are just my thoughts, Feel free to share yours down below.

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  • Edited by Corrick II: 10/14/2019 6:59:48 AM
    Aside from the new system adding even more grind in general, my biggest issue (at the moment) is not having a clear idea of what mods I’ve got and which go with what. It would be nice to have some way to see what mods I’ve unlocked instead of having to open every single piece of armor and inspecting each one while fighting with the stupid tooltip that keeps getting in the way. There are so many of these things now that keeping track of all the options is a pain in the ass so I just don’t even bother with it. Also what are we supposed to do with old mods in the Inventory tab? Can we delete those? Are they finite? Some of them don’t show up in the unlocked mods at all, is there a difference between old mods and new ones? In typical Bungie fashion we’re basically left to figure all of this out ourselves.

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