All Exotic armor 2.0 comes with one elemental attribute which is dictate us which weapon we should use with it.
That problem feels worse with helmets and legs.
Not good.
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I don't mind the elemental restrictions on legendary gear, and hear me out before you automatically downvote. I said "legendary" gear. Legendary gear can usually be farmed fairly consistantly, while exotics are on the other end of the spectrum entirely. Exotics have a what, .000001% chance of dropping? On top of that, you then have to hope it's the item you want and then hope that it has the stats that you need, and then hope it's the element you need. The odds of getting the exotic armor you want with the perks and elemental attribute you need are so minimal it's basically non existant and therefore, not worth wasting time even thinking about when planning my builds unless I'm willing to settle with an imperfect build. On top of that, the only exotic armor drops (two or three) I've seen since SK launched did not have the mod slot for nightmare mods which means that I'd be at a disadvantage (though not much) in nightmare activities if I wore that armor.