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Destiny 2

Discuss all things Destiny 2.
Edited by Bootes Void: 10/12/2019 5:50:12 PM
11

Shadowkeep = Limitation. The taken freedom extension! A friends rant!

1. Armor 2.0 won't give us more flexibility, in fact, 2.0 will give more restriction, because of 1-1 focus matching perks, that will not match with other perks, hence you might be trap that its impossible to use perks for a certain weapon combination, due to perks that support those weapons don't fit in same focus armor piece. 2. Armor 2.0 is a face punch for all existing Destiny 2 players who farmed as hell for their armor with perf needed for different circumstances, because, we have to grind from scratch, starting from 2.0 armor pieces, with the highest amount of total stats points, with best stats point distribution across those indivual stats, the right focus class. 3. Armor 2.0 has to many factors that dramatically increases the number of possible roll, see obove the different armor attribution to watch for, hence this will lead into an endless and painful grind. 4. Armor 2.0 is complex and not simple. Artifact - additional part that limits the player play style. If you want to beat a champion that uses 1 of 3 barriers, Bungie is forcing you to use, automatic rifle, SMG, bow and handcannon. You must use them, if u like those named weapons or not. And this is a big tragedy. A game should support fun, not support playing weapon you don't like that don't give you fun. That's a fundamental issue. Games are here to support fun and joy. Why bow's and why not scout rifle, why hand cannon and not side arms, I can continue, there is no logic behind, it's out of the blue and senseless rule. The myst of unlimited light power. In theory yes, but in reality that's not true and a selling argument only. 99% of the player won't pass 1000 I gonna predict, by giving +1 light power each next step. Exchanging weapon mods, Bungie is charging you 5000. This is one of the biggest limitation that will prevent player to experiment with different weapon, or same weapon with different rolls, with all the available mods, I waste 50k per playing day with experimenting with weapon mods an need to stop, because of getting broke, which forces to start grinding before experimenting. Yes its loot shooter, but mods should invite player to modify, experiment etc, we have a lot of weapons with different rolls that require trial and error, and exchange cost of 5000, its my opinion a disaster which is not acceptable. Bungie, streamline armor 2.0. dramatically decrease cost of weapons exchange, put it on zero cost. Fix Jotün, OEM and other broken stuff. In crucible, don't punish the team, were one member lost connection and fighting 2v3, player who stay in game should get positive benefit in those case like, if they loose, no loosing points, because its not their fault if one team member disappears. I can continue with other stuff, but I'm too lazy typing a huge text, that maybe no-one reads. thanks for reading. stay hungry stay foolish.

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  • Shadowkeep is another example of bungie making huge changes to the game that they are so very sure the players will love, only to find out they screwed up royally and only succeeded in wasting both their and our time. Ever heard of a survey, bungie? Or do you like spending millions of developer dollars creating failure after failure?

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    • Welcome to the new way of streaming destiny. I guess now people can watch their favourite streamers grind for this time gated stuff.

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    • 2.0 is actually amazing. Before you want double reserve perks on raid armour? Well you gotta do the raid 50x+ and maybe get those reserve perks. You want double reserves and scavenger? Too bad it one or other bud and you gotta farm that raid for those perks. Now all you need is A void, solar and Arc helmet, arms, chest piece, boots and class item. You want double reserve perks? Boom boom double reserve perks. Want a scavenger perk also? 1 scavenger perk is equivalent too 2 1.0 scavenger perks and you can run double reserves at the same time. Get a better stat roll on the armour? Delete the old one and put those same perks you used before....

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      • Give it a year there will be another system.

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        • Another example, I just realized we have now weapon dedicated ammunition finder, like shotgun, sniper, fusion, etc. , where armory 2.0 gets more complex, before we had primary, special and heavy weapon finder....seriously Bungie?

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        • Here is the thing with 2.0 - it is very subjective. The most players won't even finish raids or hard nightfalls that it would matter. I fully agree with the OP, to get what you really want you need to grind harder, invest more time and in the end you don't really need it. When they said we finally can play the game as we want to they didn't mean the armor, they meant that it is now easier to log off and live your life because the grind for all energy types and 3 characters is impossible for people with a life. I used to grind my butt off for 10 hours a day. 2 hours repeating content a day seems good enough, i am not in a race to reach light level cap. I enjoy the 2 hours and then gamer fatigue overwhelms me. Too much of the same but I will be back the next day. THEY WANTED THIS Bungie knows what they are doing, they have so much data collected about our behavior they know what we say before we say it. There will always be those who try to level up as fast as possible but for the first time I see my entire friends list logging off a lot sooner as usual. This is a result of Armor 2.0. If we could get a god roll with a single drop and add super mods to it then motivation would fade quicker. Now they made it so that the daily motivation is lowered but people will keep returning for weeks. Bungie needed this change because we a replaying dull content everyday. The new encounters look stunning but are really boring and too easy. 5 Nightfall strikes seems obsessive for non strike related loot and I couldn't care less if I get drop for checkpoint completion at the tangled shore. Been there so often... it is dead to me. All in all, good job Bungie to keep the player base on their feet longer... Having said that... gamer fatigue is something that is setting in more and more with the player base and at some point Destiny needs a transformation and a new approach.

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        • Here is another for the list. Exotic primary and secondary weapons are made even less valuable. With the this and that champion which ask for a mod to be slotted into a handcannon, bow, or smg, AR you know your loadout. Well you won't be doing that on any of your exotics. Takes them out of the rotation. Oh well just load it into your recluse you used for a year and continue to use it for another year.

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          • What about beards?

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          • Here's an interesting question: why is it that each armor slot can only be assigned one weapon enhancement mod? Why is it a thing I can't take enhanced loaders for two different weapons on one arm slot? Take scavenger for more than one weapon? There are things I like about 2.0, but just as many if not more I [i]dislike[/i] about it.

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          • Next silly bungie decision is, that resetting your artefact will increase the cost of resetting every time you did it

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          • Naw big fan of armour 2.0

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