Can we get this changed so armor energy type doesnt associate with mod type??
Its really annoying to have to ditch your favorite armor because it cant be modded with your favorite mods...
Wasnt this the whole point of 2.0??? To allow players to customize themselves how THEY wanted??
I was litterally wondering where all my mods were going and why I couldnt deck myself out how I wanted... Had to look this up and its litterally stupid.
Whats the point of 2.0 if you still cant customize how you want with mods.
Or at least upon fully upgrading armor allow us to manually change the energy type lime with Y1 masterworks.
2.0 because of this energy BS, went from what I thought would be my favorite armor system, to my least favorite real quick.
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Edited by D-lyfe: 10/9/2019 6:02:07 AMArmour 2.0 is a hot mess, it literally doesn't do what they said it should do an that's allow us to build a customise how we want, but with so many limitations that can't happen unless every weapon you wanna play with happens to fall within the element type it's locked to. What makes this system even worse is not only did armour 2.0 invalidate our exotics by only rolling them with 20/25 stat points we now have to re farm every single exotic again an we need them 3 times with the same 60+ stat rolls so they fit with every build, with vault space always being an issue I don't see why this change was made, exotics should be removed from having limitations an should have access to every single mod, making people farm the same exotic 3 times so they can use any of the weapons is simply a stupid mechanic to have.