Disagree.
Games like this kind simply aren't story driven. Borderlands 3 is about as "story driven" as a game like this gets.
The biggest---simplest (in terms of game design)----improvement that Bungie could make to this game is to seperate the PVP and PVE sandboxes. The legacy of Halo's PVP and the Fool's Errand of tyring to carve out a 'game of shooting skill" out of a game that is part MMO and part loot-based RPG...and been an absolute ANCHOR around the neck of the game.
Its STIFFLED the creativity around the design of weapons and abilities (for God's Sake just take a look at what Borderlands 3 and even Anthem are doing with weapon design without having to drag PVP along behind them)....
...its kept the RPG experience in this game shallow, and its locked us into this aggravating cycle of of being given power with one hand at the start of every Season or new content drop....in the name of PVE....
....then having taken back with the OTHER hand weeks or months later as the complaints from PVP start to mount. Complaints from people who want a game that is an RPG based around power-progression....to "act" like a "balanced" game of shooting skill.
Something that hasn't happened in 5 years....and isn't going to happen any time in the next 50. All its doing is degrading the potential PVE experience Bungie could craft for this game, in the pursuit of a fever dream that is never going happen.
English
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A Lion of Judah
- Israel Will Remain - old
So I say make it more RPG. How is what you said a disagreement -
I really, really like this post.