Perk Description: Consecutive headshot's on the same target buff the next bullet's damage by 5%. The buff disappears when the target is killed or the magazine is depleted. The next bullet will only be granted an additional compound interest buff if the target has previously hit by a compound interest bullet. Ie you are only granted compound interest X2(10% damage buff on the next bullet) if the target you shoot the next bullet at has been shot by a compound interest X1 bullet The purpose of this perk is basically major/yellow bar killing as opposed to add clearing - the current PVE use for hand cannons. I feel like it would be a cool alternative to rampage/swashbuckler/multikill clip as a pve perk. The opportunity cost of using compound interest over rampage/swashbuckler would be the add clear potential ( due to compound interest disappearing when the target is killed). The advantage of this perk would be a unique use and playstyle for Hand Cannons. Rewarding precision with major killing potential. The use for it in crucible would be super killing To avoid two tapping in crucible , simply tune the compound interest buff down to make it impossible to two tap a guardian while still giving it a place in super killing. It would also avoid the previous luna/nf problem by the mechanic of it only granting a damage buffed bullet on a target who has been head shotted by a previous buffed bullet The potential god roll for a hand cannon would be : Rapid Hit + Compound Interest What are you guys thoughts?
yeah we definitely need more Exotic & Pinnacle Handcannons, just keep'em coming Bungie