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Destiny 2

Discuss all things Destiny 2.
Edited by Fiend: 9/27/2019 3:17:40 AM
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Fiend

Can Warlocks Get Some Support from Bungie?

It's no secret that warlocks are the least played class since d1. Not saying we're useless in pvp and things aren't good I feel gimped in comp unless I play Titan or Hunter. Why is warlock such a pve focused class? When something gets nerfed or re adusted the whole thing gets nuked. Time after Time everything about warlocks are neglected by the sandbox team Everytime. Whenever warlocks are in the twab they get the one buff and the most amount of nerfs. Why is it warlocks since d2 have the slowest melee speed for an uncharged melee when they're all the same range? Why is it warlocks have the shortest charged melee range and the slowest charged melee in the game? It's bad enough we have the worst jumps in the game and we're the slowest. Tied to the slowest movement without the aid of traversivse steps and dawnblade. Astrocytheverse doesn't fix the issue with blink and that's you can shoot the blink trail as you character is stretched and it'll count as a head shot. We also have the worst grenades without additional perks to aid them. Axion bolts follow the enemy like an arc soul, scatter grenades do absolutely nothing, fire bolts are just as worse as fusion grenades. There's such a delay to them. Scatter grenades still have a activatiom delay or no activation an issue since d1 beta. (Top Tree Daybreak) For a class focused on in air combat it surely hinders you in doing so. Why is it that hunters have better in air accuracy then entire subclass centered on in air combat? For me to reduce some sort of in air accuracy penalty I need to get a melee hit in. Gee I'm so glad no one runs SHOTGUNS. The in air accuracy bonuses from getting a melee in from Swift Strike is almost unnoticeable. While Icarus grip you see results instantly the moment boots leave the ground. If only swift strike could also be activated from all solar abilities. Don't forget you have to make use of the worst jumps in the game both strafe or balanced jump which hinders the function of daybreak. Which top tree doesn't grant tracking or extend duration. Icarus dash 7 solid seconds to a cooldown. With no additional effects It's not like icarus dash can make me go invis, stop tick damage, break aim assist, break tracking, condense my hit box, reload my gun, or give me an entire melee charge. It needs a cooldown of 3.2 seconds and can double dash when swift strike is active. The only thing top tree has is cooldown to melee and grenade when getting kills in the air. Why is it on super activation I get my abilities back when I get them back just by getting a kill from the air in super? It should blind nearby enemies when activating daybreak. Swords won't kill people on direct impact. (Well of Radiance) is getting a damage resistance nerf which makes no sense btw. It's not like I'm over here tanking everything like the good ole ward of dawn. Which you can't challenge without a suppressor grenade another super or tractor cannon. Currently slug shotguns will put you down, one sniper head shot puts you down so does high impact fusions and precision frame. But wait there's more. Pulses and scouts, pulse grenades, solar grenades, vortex grenades can put you down. I Feel safer impaling someone with the sword thrust walking away and playing the rest of the map then I do standing in my well. (Bottom Tree Daybreak) The super is the only thing going for it. There's no neutral play whatsoever! Phoenix dive is utterly useless in and out of super. When someone hears daybreak you betcha everyone is gonna run not sit there waiting for you to slam on top of them. Which has a long animation btw. Phoenix Dive out of super has no purpose it has been nerfed the same time Wormhusk did as it literally grants the same effect. It doesn't matter how high up you go there's a cap to health restoration. But it's okay I can use it every 6 seconds after floating in the air just to fall slow let alone locking you in animation. All it has is pve gimmicks fall down faster, turn vertical lifts into a poormans bounce house and not take fall damage. Swords won't kill on direct impact. (chaos reach) still blinds the user all while having one of the lowest damage resistances. You'd think that being suspended and trapped in the air you'd have a good fighting chance. Wrong you get shutdown effortlessly. If ionic blink was tied to a jump option and not trapped on top tree stormcaller since we invented blink. Cast chaos would truly shine. chaos reach blink change direction blink and combo it together. ionic Trace will travel away from you on kills. (attunment of conduction) Jumping cancels your attack which makes no sense as every other roaming super doesn't penalize you for jumping. Feedback should replace ionic blink. Ionic blink replaces either strafe or balanced glide. Feedback Getting hit by an enemy melee recharges and intensifies your melee. bottom tree stormcaller) Electrostatic Surge lost what made it viable back in d1. I don't care for the rift cooldown nor the super cooldown. We have to many exotics tied to rifts. electosatic also had the effect of enemies nearby when stormcaller is active would take damage giving it more offensive and defensive capabilities. Bottom tree is also effected by the jump cancelation of stormtrance. Rising Storm melee needs to grant the same range as amplitude. top tree nova bomb) charging scatter grenades does nothing for them. They should have the same benefits granted from nothing manacles. Entropic pull should grant grenade energy on hits and super energy on kills as well. nova warp) atomic breach melee isn't applying neither effects of Knock back or detonation which deaths that should be a trade are not. Theres such a delay to detonation. While mortar blast will always proc for titans and can result in trades. My melee effects won't even proc just flat out lose my melee charge. When nova warp ends most of the time I can't fire my gun. I have to pull the trigger twice to be able to engage with my weapons. uncharged blasts from nova warp do little to no damage as well as the radius is inconsistent. This is also a huge disadvantage considering it's our best attack to deal with other roaming supers otherwise I need to charge up then detonate which the enemy has more then enough time to strike mutiple times. It will also end up leaving enemies at little to no health from a super. Nova warp needs a full blast detonation on super activation. It just can't contest other supers efficiently. I have to work 10x harder to take out another super. Bottom Tree nova bomb) No secret is the worse shutdown super in the game. The moment I toss it gravity instantly takes effect. Yes it getting a buff what's this the 4th buff and it's still will most likely be trash. Devour seems so medicore now and I loved making use of it in y1 but since y2 it's been phased out. Can't begin to tell you how many times I'll lose devour to others stealing a kill in some cases would of kept me in the fight or I'll just flat out lose devour effects. My melee is useless when devour is proc as well. Devour is missing something. What devour is active, killing enemies extends it's duration and needs to grants increased melee speed, movement speed and recharges your grenade. While Devour is active using nova bomb grants the benefits of Lance. I've you've read this I appreciate that. You might not agree but I'm sick an tired of warlocks being so pve driven and never getting buffs or beneficial changes. The only changes we seem to get are drastic nerfs and bungie neglects warlocks all the time. each twab proves that.

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  • As a PC Warlock main, Warlocks don't really need buffs. Just because we dont have an OEM equivalent exotic doesn't mean we can't compete. Warlocks dont need buffs. If you ask me, I don't think any class needs buffs. Subclass or otherwise.

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