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originally posted in: Should Recluse be nerfed?
Edited by Silverdove: 9/13/2019 11:53:03 AM
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I solo everything, which means i do not have recluse. I think the issue here is not that weapons need nerfing, but need to be accessed for all players. It may sound daft but when bungie creates quest steps that take you into the crucible it becomes game incorporated. Or the player has no choice if they like pvp or not. People may say that you do not have to do those quests, and to an extent i would agree. However if you count up quests and quest steps that lead you into pvp then a large part of the game is unwanted by players. Which brings me nicely to solo play, it is my preference, it should not be deemed a fault. This game needs to encompass every player to be able to gain every weapon making the playing field even. Nerfing something players earned is a punishment to those players working for a reward. Instead every weapon should have opportunities to acquire than just one set of parameters. I moan about catalyst drops in crucible, so i get my butt handed to me on many occasions. Now Bungie is amazingly tight fisted at allowing them to drop which adds to players frustration in an already frustrating game. Bungie needs to add fun back into the game. Give greater access to all players and play type. If a quest step takes into an mode such as crucible you should at least be armed with weapons suitable, and not feel like a lame duck. Titles can be earned, emotes can be earned but weapons fitted to one side of play puts it out of reach to other players. That way pvp players can brag about their prowess in crucible but that prowess will always be earned and not slaughter city because players do not get pinnacle weaponry. It would balance the game. Or remove weapons that create such chaos in pvp.
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  • I solo’d my way to recluse, as a below 1.0kd lifetime player! And guess what people I did it this season against all these weapons people cry about. I played more rumble and feel better about my 1v1’s. I also had to play with non-(meta) weapons..... whhhhaaatttt did I say no way I did it with non meta weapons! People need to stop crying, they did not change the sandbox because weapons are pretty much the most balanced ever in lifetime of destiny!

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  • But see, your argument is based on pvp being the one thing that NOBODY likes. Some people only play pvp and would say it isn't fair to have pinnacles in strikes or gambit either. Also, plenty of players soloed to recluse, this isnt an excluding factor necessarily.

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  • Just because you solo doesn’t mean you don’t have Recluse. My comp K/D is like .8 and I soloed to Recluse and Luna’s. It can be done, just requires patience and determination.

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  • [quote]I solo everything, which means i do not have recluse.[/quote] Tons of players got Recluse solo though? [quote]I think the issue here is not that weapons need nerfing, but need to be accessed for all players. It may sound daft but when bungie creates quest steps that take you into the crucible it becomes game incorporated. Or the player has no choice if they like pvp or not. People may say that you do not have to do those quests, and to an extent i would agree. However if you count up quests and quest steps that lead you into pvp then a large part of the game is unwanted by players. Which brings me nicely to solo play, it is my preference, it should not be deemed a fault. This game needs to encompass every player to be able to gain every weapon making the playing field even. Nerfing something players earned is a punishment to those players working for a reward. Instead every weapon should have opportunities to acquire than just one set of parameters. I moan about catalyst drops in crucible, so i get my butt handed to me on many occasions. Now Bungie is amazingly tight fisted at allowing them to drop which adds to players frustration in an already frustrating game. Bungie needs to add fun back into the game. Give greater access to all players and play type. If a quest step takes into an mode such as crucible you should at least be armed with weapons suitable, and not feel like a lame duck. Titles can be earned, emotes can be earned but weapons fitted to one side of play puts it out of reach to other players. That way pvp players can brag about their prowess in crucible but that prowess will always be earned and not slaughter city because players do not get pinnacle weaponry. It would balance the game. Or remove weapons that create such chaos in pvp.[/quote] So...basically you want the game to be made easier to accommodate you?

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  • Yeah im not as extreme in my thinking as that guy. I grind hard for everything and appreciate that ive gotten better at my weaker aspects because of the grind. My issue is that a weapon that wrecks in pve is hodden behind pvp. Now if its just a step or 2, thats ok, deal with it. But to have to get fabled right now while stinking in pvp, id have to strictly only play comp all the time and id wind up putting the game down because comp makes me shut the game off, lol. Go into Lfg and tell me you dont see paid carries all the time. All the time. In other words, you go in comp solo and arent good, you will absolutely 100% be playing against teams that stink but have 1 godly player carrying them. Im sure bungie didnt design their game so sweaty little teens can make $ off it.

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