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originally posted in: 90% of warlock exotics are terrible
9/11/2019 12:14:00 AM
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how on earth are wormhusk and stompees broken? stompees is just bonus agility (which warlocks have a version of) and wormhusk hasn't been used since trials!
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  • As I said. It's not me. People always complained that the vertical jump of hunters are game breaking.

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  • Stompies fully exploit the limitations of playing on console, the change of direction is too fast for a controller, even with max sensitivity, to reliably keep up with. On top of that, the passive benefits of Stompies lend themselves very well to the Shotgun-aping meta we currently have. Plus Hunter jump gives you better in-air accuracy than the path of Dawnblade that is all about aerial play.

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  • [quote] Plus Hunter jump gives you better in-air accuracy than the path of Dawnblade that is all about aerial play.[/quote] Sorry, this had to be corrected. This couldn’t be any further from the truth. Whenever you jump with the hunter, the ads/hip fire optics/reticles require CONSTANT adjustment. It’s WAY smoother/easier with warlock requiring MINIMAL or NO adjustment. Sorry just not true. Let’s try and keep the peace please, we don’t need inaccuracies like this.

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  • My understanding is that you suffer minimal accuracy penalties when you are at the apex of your jump i.e. the brief period when you are stationary. I believe that this has always been the case throughout Destiny. Hunter Double Jump is the only jump in the game that lets you ready your weapons while ascending by default; both Glide and Lift end as soon as you try to use a weapon unless playing top-tree Dawnblade or using Lion Rampant. Beyond that, using Triple Jump allows you to hit a second apex before you have touched the ground. Angel of Light effects achieve something similar but lock you in place and make you glow very obviously, making you an easy target. The only way that Glide ever allows for more consistent aerial play than Double Jump is the 15 seconds after landing a charged melee attack, which negates the standard penalties. It is genuinely a no-brainer when it comes to choosing which jump is better for aerial play. I'd argue that Glide is better for full-auto weapons and Double Jump for semi-auto, but Hand Cannons have been by far the best weapon in PvP for several years now and pair exceedingly well with Hunters.

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  • Disagree, sorry. It’s so much easier and steady with the other two classes. Appreciate the feedback tho. Some good points. Just have to agree to disagree here.

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  • Stompees is about that eternal discussion that hunters vertical jump is beyond game breaking.

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  • wow, now hunters can't even have jumping. What a sad day.

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