In endgame activities like the raid, design them more like Kings Fall. Just hear me out before you start going crazy because it was considered the hardest D1 raid. First, the Oryx boss fight should be the blueprint for future encounters. If this raid was in D2 we could have our supers up 24/7 with as many wells and auto reloading barriers as we want. It wouldn't help us kill oryx. The main point of the encounter was not getting him to stop being immuned so that we could stand in one spot and melt him. It required precision teamwork to progress the fight. Not to mindlessly shoot him. Second, who said we need a boss at all? At phases like totems it once again all about your teamwork, not your weapons. Third, the gear. The raid armor was unique. It looked amazing (not just reskinned). It even had perks that were exclusive to the Kings Fall gear. Even the weapons were powerful (Qullims Terminus and Defiance of Yasmin) and had unique perks. They were the most wanted weapons at the time. There is no need to nerf everything powerful about my guardian. Just make encounters centered around teamwork and not just blind dps.