Hi. I’m newish (had old account on PSN, played a ton of D1, buttloads of Sunsinger). Short intro. Let’s go. Let’s start with: [b][i][u]Wings of Sacred Dawn[/u][/i][/b] (very pretty, very useless) Tome of Dawn, Old: When Dawnblade is equipped, aiming weapons while in midair suspends you there for a short time. Precision hits extend this effect's duration. (Winged Sun is good enough ty ty) Herald of Dawn, New: Daybreak lasts a little longer and grants increased agility. During Daybreak, Icarus Dash has no cost, increased transit speed, and travels further. (Warlocks are now flying Hunters, aka shounen protagonists) I also suggest we bring back and refresh some D1 classics: [b][u][i]Heart of the Praxic Fire[/i][/u][/b] (I miss u buddy) Praise the Sun, D1: Further decreases all ability cooldowns while Radiance is active. Greatly increased Agility. (Gods I miss u buddy) Praise the Sun, D2: Standing in your rift slightly improves grenade recharge speed. Standing in Well of Radiance rapidly recharges grenade energy. (Stationary Sunsinger) [b][i][u]Purifier Robes[/u][/i][/b] (eh?) Burn Brighter, D1: Activating Radiance from death disorients nearby enemies. (Someone (?) misses you) Burn Brighter, D2: Explosions from Igniting Touch blind and disorient enemies in a wider area of effect. Killing blinded enemies with Solar damage returns melee energy. (CC: firstname.lastname@example.org) These are ideas, not demands. I just wanna see my bros shine. What are your ideas?
Warlock exotics is general are bad. Them nerfing "another one" makes them even worse