Those are way different.
Those were assassinations that could only be done from behind.
Doom 2016's system: Get them to low health, and they will flash with a glowing aura, allowing you to finish them off once in range
Destiny 2 Shadowkeep's system: Get the to low health...and they will flash with a glowing aura...allowing you to finish them off once in range
They are the same
But the concept is still 'flashy finishing moves'
Regardless, I'm excited for them. Destiny's strong suit has always been its gameplay, and this is going to add another layer to it.
.....it's an entire different game genre, yeah.
I don't understand why everyone is so upset about finishers when honestly I'm shocked they didn't have them in the first place.
I mean if you wanna stay upset about something that can only help the already stellar gameplay of destiny, be my guest. I'm not gonna tell you that you can't.
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