What it takes to acquire is irrelevant. Whether it's a long grind or an uphill battle, none of this is a reason for weapons being imbalanced. If it was a vanquard/gambit pinnacle weapon that shredded everyone in pvp, the pvp crowd and streamers would cry bloody tears for a nerf. The idea that something should be allowed to be broken because it takes a while to get is idiotic at best. In that case the Mythoclast should of never been nerfed because of how rare it was to drop and how you needed to dedicate to raiding to get one.
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