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Destiny 2

Discuss all things Destiny 2.
Edited by The Babysitter: 8/29/2019 3:39:29 AM
43

One Hit Kills = Lack of Skills

One hit kills need to be looked into. With the exception of supers and precision hits. Force players to engage is gunfights instead of cowaring in a corner for cheap kills. Reward precision and smart gameplay instead of lack of skills. This alone would make PvP 100x better. In the current state of crucible everyone runs the same weapons over and over because of the "if you cant beat em you have to join em" attitude. OHK weapons and abilities that can be paired with exotics like One Eyed Mask and Nezarec's Sin are just making crucible a sweat-fest. ( even quickplay ) If Titans and Warlock have OHK abilities then so should the hunter. Throwing knives that land a precision hit should OHK too. Balance between classes is the answer. If there were better sensitivity options for console it wouldnt be as bad because you could hit corners, slide and reset the fight with realtive ease if you arent playing super aggressive. But with the basic 1 - 10 options that we have had since D1 just doesn't allow you to make quick turns and slides the way you can on PC. This would allow you to counter players instead of running away or hiding. This in my opinion is a very simple fix. Considering that PC already has way better sensitivity options that can probably be intergrated into console with relative ease. Edit 1. If your defending OHK ( shoulder charge, ridiculous ranged rolled shotguns like Dust Rock Blues, Warlock charge grenades, etc. )then have a response that actually shows why you think it's ok. Too many people are writing stupid responses without even trying to explain themselves. Edit 2 . This post has only brought in super bitter Warlocks and Titans. It's has nothing to do with disliking the other 2 classes. ( I have all 3 ) It's a balancing issue. For all the people who can't seperate themselves from their VIDEO GAME CHARACTERS.... I pray for you. Edit 3. For all the people trying to paint the picture that its me who doesnt know how to play, doesnt have map awareness, has a low k.d., yadayadayay. Keep it real with yourself. If you use OHKs as a crutch just own it. You look weak when your in denial. Edit 4. To the ones who thinks this post is about ALL shotguns, grenades titans, warlock, etc. I CLEARLY stated OHKs. Titan and Warlocks are great in crucible but need to be toned down a bit. I like to fight in crucible not picnic. And since theyre so OP at the moment people dont engage without hugging their teammates or hiding in corners. Edit 5. To anyone who wants to mention my stats ( destinytracker profile linked below ) 1.26 k.d as a solo player who RARELY parties up is not that bad. My k.d would actually be much higher if it wasnt for Bungie's servers kicking you out ( then and again ) leaving you with a 0.00.( check my game history ) So find a new arguement because saying that I'm "a bad player" is just not working in your favor. { OHK = CRUTCH Change My Mind } *_For People Who Think I Cant Play_* ------------------------------------------------------------ I'm not the best but I can see when something is flawed * Precision * -------------------- https://youtu.be/scNsz5Yj8HI * Raw Iron Banner Stream * ------------------------------------------- https://youtu.be/gcpqbQrH_PE * Destiny Tracker * ----------------------------- https://destinytracker.com/d2/profile/psn/j8122y

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  • If I may share my opinion on that. Do I dislike OHK? Yes. Could Bungie do something about it? Probably. Will they? Likely not. Generally speaking if you listen to professional players(from all games) they will all agree that in most cases it's just a cheap move. Developers know that but usually OHK allow to reduce the gap between good and bad players to even up the field. It's to make the game more casual as it is a lot easier to press a button at the right moment than having to be consistent with precise aiming and decision making. This also reduce the need for teamwork as the damage can easily be done by yourself instead of finding the best approach to a fight with your team. Same goes for grenades and supers to ensure that everybody is happy as the majority of players don't really care at the end of the day as long as they get a kill from time to time. The easier a game, the more people will play it. In my opinion I preferred the beta where using abilities would drain your super meter making you take an actual tactical decision. I also think it was better with 2 primaries as it was allowing weapon variety and required a better/consistent aim. Obviously this had no chance of surviving as the majority just want an easy time(like most communities). I don't think there is a reason to hope that Bungie will improve crucible as they don't see it as a competitive platform. For them it's just a place where people can have fun. They just try to not completely break it. For the aim option I don't think it will make a big difference. You look at a game like Apex that allow you to fully customize your sensitivity and you realise that actually nobody cares so I don't believe Bungie will take the time to look into that. Obviously some people would like it but not enough to invest in that. The best they could actually do is allow the player to increase the field of view(FoV). Now that is something the game needs on console but I'm pretty sure they won't do anything like that because they don't want to mess too much with the console framerate issues that would come with that. As for what class/exotic is OP I don't think there is a reason to go there. Destiny never was nor will it be a serious competitive game. Crucible is there because pretty much every game needs a mandatory PvP mode. All I can say is that if you truly want a better PvP experience you should look for a better PvP oriented game. You can try Counter Strike, Halo, Call of Duty, Battlefield, Battle royals, Quake, Doom etc. That is all.

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  • Lets see; 1- you're having [i]fusion[/i] grenade attached to your body, what do you expect would happen? Shotguns ohk in reality, why is that suddenly going to change in a sci-fi ( and after [i]7[/i] years)? Two words; Space. Magick. If that makes you uncomfortable there are many non sci-fi or contemporary games to choose from. TLDR- Destiny has been out for 7 years (or 3 for D2). Expecting the PvP to change for you and your k/d to improve is just beyond ridiculous.

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    • PATHETIC

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    • TLDR Git gud

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      • I think crucible is in a nice spot right now. 🎅🏿

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      • Destiny 2 Year One PvP was hated beyond belief. Trials is STILL recovering from that mess. You’re gonna get nowhere with this post.

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        • Mad because bad

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          • Edited by Rabid Tick: 8/29/2019 12:44:23 PM
            I, personally, like the challenges per classes. We are going to die in a video game regardless... does “how” really matter?.. and since we are, would you not want a challenge? Here is my thing.. if I keep dying to one hit kills, I am doing something wrong as a player. If it is a sweaty game, and I lose to a one hit kill.. outside of lag, it is still on me for not reading the map/situation. Let’s say we go back to the hand holding lane game... you are still going to die unless your teammates are matching your every move to counter the three other hand holders on the other team. Yes, you “could” get lucky and win said gun fight if the other players are thumbless.. but your chances are slim while said scenario is not even close to exciting. Now, currently, we can be brave and move in on three opponents and possibly walk out the victor.. yes I may die by a one hit kill... but I may walk out of a 1 v 3 situation because I have a one hit kill weapon. Exciting. I would complain about one hit kills on other classes... until I ran another class.. A hunter can not have a one hit kill ability. The two most top needs for a video game is skill and mobility/agility... a hunter. We can sneak in, bunny hop all around players, and make players move both thumbs and in return this takes away precision aiming from your opponent. The only thing that can come close to this on the other classes is a warlock floating above or blink. If hunters had a one hit kill perk to go along with their vertical game, it would not be balanced. Yes, I hate that titans have a free kill with the shoulder charge/shield bash.. but that compliments their job. To not only be the front line, but to take the front line. Warlocks nova grenade is strong, their tethering arc web that can wipe a team is beyond annoying... but teams holding hands and babysitting their stats blows those things out of the water when it comes to annoying. See, you are looking at things that do not take much skill and sharing your complaint about it... But I see scenarios that demands I improve my skill to go against. Ie the way players play rewards my growth in the game. In a game that you can literally make a legal aimbot per combinations of perks... there is no “fair”. There is skill, or there are those that do not care. A great pool of players with all sorts of skill ranges that makes us either improve our own skills, or not. To me, this is balanced for all sorts of players but rewards the skilled. If you are a better player than I am.. then what I have would never change that. The more advantages I have, only buys me cheap kills... but the better player will always be the better player. Get over the fact you die. No one cares about your stats. Take your death, understand why, and change. In a p2p game with horrible lag situations... the last thing anyone should be complaining about is what we use in the game and more about demanding quality from either the developers or the hardware companies that provide a gaming experience. Getting domed 10’ behind cover due to latency, bullet magnetism, and lag is FAR FAR FAR more annoying than a player that took me out with a shotgun because of my own mistakes made per skill. In short, will you have a team that runs up and smack your team down with high pressure plays and one hit kill weapons? Yup. This is not an “L” situation but rather a display of high excitement plays that can be developed so that you can force other players to loosen up and have fun. Like I stated earlier.. in a game that I can have a player running against a wall taking no damage and teleporting out of said area to live will forever be rage inducing far more than a skilled player punishing me for not adapting to a one hit kill ability and or weapon.

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          • Edited by CommanderCat: 8/29/2019 12:20:24 PM
            Can't really speak for SC, but for warlock's handheld supernovas they are really nice, especially when paired with contraverse hold and some ordinance mods. BUT with such an a amazing mid-game there has to be a downfall. The nova warp super is absolute garbage. One of the worst PvP supers in the game. The nova warp class is balanced with a shit super but fun mid-game.

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          • Of course they do, because with your hundreds of hours (and by that I mean [b]9[/b] hours) experience you have devined this fact. Right. Sure.

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            • Destiny has established itself as a game all about 1 shot kills. Go play another game if you want one about shooting rifles at each other.

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            • Yep. Crying hunter. Move along, nothing to see here

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              • [quote]One hit kills need to go. No matter what it is. Force players to engage is gunfights instead of cowaring in a corner for cheap kills. Reward precision and smart gameplay instead of lack of skills. This alone would make PvP 100x better.[/quote] So, like rewarding a headshot or smart play where you only have 2 rounds of ammunition? [quote]Edit 1. Some of these bum ass crucible player below are furious Im bringing attention to there lack of skill in crucible.[/quote] Because we know what happened when Special was gutted, Year 1 happened, and it saw a mass Exodus... [quote]They defend 1 hit kills ( shoulder charge,[/quote] If you can't read SC, then there's bigger problems for you than OHKs [quote]ridiculous ranged shotgun,[/quote] 9 meters is below average for the FPS, and the per-pellet damage is outright laughable, buckshot in this game is literally a dice roll. [quote]Warlock charge grenades,[/quote] Another painfully easy ability to read and avoid, on top of the occasional consistency issue. [quote]because without it they would get destroyed.[/quote] Nope! [quote]Shadowkeep is coming suckers..... SINK or SWIM.[/quote] And I presume you'll still be sinking, because as far as I've read, Bungie isn't returning to year 1. [quote]Edit 2 . This post has only brought in super bitter Warlocks and Titans. It's has nothing to do with disliking the other 2 classes. ( I have all 3 ) It's a balancing issue.[/quote] It's an "I can't get outside of where the abilities/weapons are good and/or recognize that buckshot is a literal dice roll" issue. [quote]For all the people who can't seperate themselves from their VIDEO GAME CHARACTERS.... I pray for you.[/quote] IDK what's worse, someone who is looking for Halo trying to dictate the game (with design that's been proven not once but twice to be a failure), or the people you describe.... I'm going to go with the former. You have summoned me.

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                • 🎅🏿

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                • I love posts like this, presents an argument and immediately dismisses anyone who might disagree. Why even bother posting beyond wanting attention?

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                  • But you have a 1hk on your hunter. One that you get to stay way away from real gun fights with.

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                    • U have a counter balance mod on your spare rations. Does it make a difference? I personally never tried one on a hand cannon. Normally just save them for pulses.

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                      • But you're a 1.2 overall with only 9 days in crucible. Mediocre players will remain mediocre. Map awareness, position and movement are big parts of the game too and if you such at that it won't matter what changes happen in shadowkeep.

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                        • Say no to nerfs

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                          • You're a fool if you let them get so close. I'm a scrub at PvP but still can easily counter/avoid shotgunners, Jötunn, etc.

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                            • Believe me, Guardians running in a pack, primary spamming lanes and team shotting, was absolutely horrific. There needs to be some balancing, the game will never be perfect. Fusions are good counters to shotguns, sniping is at a good spot imo, and you can do well with pulses and hand cannons. Autos and Scouts need some love, but they are ok in good hands. Please do not go back to primary spam...I will take getting aped by DRB to not being able to move due to team bursting

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                              • They tried that... and it failed. All people did was hold hands and shoot lanes. It actually removes skill from the game per the majority of the players mentalities of their precious stats. Now, be it our weapons are actually better now, it could be a little better than year one... but I doubt it. Players in the current meta still will not let go of their teams hands and move in duos or triples to make sure everyone is ok. You are going to die in this game. It is actually designed to keep stats in check. Yes, there are workarounds.. but the game will actually try to lower your stats and win ratios to keep it addicting. Be it in game nerfs or putting you against better players... the game literally works against you and the intent is for you to improve and be challenged. Saying that... the live team needs to be a live team. Especially that they are nickel and dime-ing this game to death compared to d1. The game now has a far more rewarding high risk/high reward approach now. This creates exciting gameplay. Those “wow” moments that makes a player hit the save video button. If you are wanting slow and steady with a slower approach, then this game is not for you. The way it is, the back to form like d1, is what separates this game from others. Instead of walking into a wall hoping a game conforms to your tastes, try to conform to the game or find one that fits. I am THE definition of a player that never played this style of game but never gave up. Took me a long while... but when you find that groove.. this game is fun. Be it with a hand cannon, shotgun, fusion etc... You are not getting outplayed because someone has a shotgun and you do not... you are getting outplayed because you are making bad decisions and giving the player with a shotgun an opportunity. Do not stand your ground... it is ok to realize that you are not in a prime location with your chosen weapon. Retreat, reset, and pull players into your weapons choice distance. There is a counter to everything in pvp...skill is what separates us all. The number of skilled players and communication is the only thing you can not control.. but you can change your frame of mind to see what you can improve when you know the pub stomp is coming.

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                              • No they don't and people like you should probably just go play a different game.

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                                • [quote]1HK = CRUTCH Change My Mind[/quote] Then why are you playing a space-magic game. I swear I will NEVER understand people like you. YOu play space-magic game...then go TILT the second you die to any of it in PVP.

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                                  • Shoulder Charge is annoying, yes. Handheld Supernova is annoying, yes. Shotguns, theyre in a better state compares to D1 Felwinter era and pre-nerf Universal Remote. Theres a big difference between a straight-lining ape and a smart ape, if youre a competent player, countering a straight-lining ape (the dumb ones) isnt difficult. By the way, hard scoping/laning with a sniper isnt impressive. Descope and tackle new angles is more proper.

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                                    • i dont mind OHK Weapons, if someone gets close with the shotgun than they deserve the kill, sitting in corners is what noobs and scrubs do, the skilled playerd just dodge most of your shots and kill you. all we need is a rework on the special ammo system and heavy should be removed

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