In a game world where we have stability, recoil direction, and damage drop off bloom is pointless other than to even the odds between someone that hits their shots reliably and someone that can't. An artificial buffer for the unskilled...like bumper bowling. Purely for pvp, nobody ever said that players shouldn't hit pve bots when they shoot at them right? So why players? Skill gap, bungie hates it.
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I get the reason for it, but it's inconsistent and very aggressive on certain guns. I'm just after minimising the gap of differences. People should pick guns cos they like the feel, the look, the perks, the unique qualities, not cos "this one handles like shit but this one doesn't so I'll use that instead" Or "this one both shoots faster, more precise, handles recoil and flinch better, and this one is Thorn"
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I agree, being punished with rng bullets because you shoot too accurately for bungie's liking is BS. If they don't want us shooting fast reduce rpm, if they don't want us to hit shots quickly increase refire recoil, if they want us to be less effective at range increase damage falloff...in no world does missing shots while 100% on target feel legit.
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Edited by SpaceBird: 8/17/2019 7:56:38 PMWell my problem is that Its not like it's there to balance TTK. Last Word is the perfect example, it TTK is the fastest in the game, as far as a primary goes, because it's full auto RPM and its shot damage. But the balance is the aggressive recoil and bloom, which can be managed to make the gun still extremely good, but require micro management your RPM and when to shoot. All 150s do the same base damage though, and have the same RPM, but some just handle poorly. One of the only 150s to not have that issue is current Luna/NF, and Austringer. Thorn on the other hand has both high recoil, reticle reset, and bloom. And it perk is good, but the TTK doesn't change, you're just allowed to hide after 2 headshots. Except Ace of Spades just kills in 2 outright and gets the buffed shots until DEATH or reload. Clear gun imbalance.
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The last word breaks all the rules and always has. But i understand your point, the slower a weapon fires the less bloom should affect it...in theory. But the reality is that bloom only serves to reduce skill gap and make scrubs feel better because you missed your on target shots that shouldn't have missed.
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Like I said it existed because they didn't want D1 HCs destroying players One of the never ending issues with D2s "accessibility" problems at launch, some that are still broken or unchanged, like player momentun