Imagine making Thorn practically useless on console, in a Destiny game, cos you force obsurd recoil and flinch. And that's one weapon. Edit: Slight edit as this gained some traction, my issue is that some guns just straight up feel bad or inconsistent to use compared to others. Recoil as a skill gap is fine, anyone who's touched a shotgun is aware, you can have pinpoint accuracy all the time. But there's a difference between that, and what this is. This just makes a considerable amount of weapons, and ALOT of exotics in particular, feel bad to use. RPM and minor recoil changes should only decide the personal preference. Second edit: Seen a lot of people say "It's a skill gap" I know why recoil exists. I'm not asking for zero recoil. I know how videogame guns work. This is purely about >Comfort and >Usability This isn't just Hand Cannons. Go use Hard Light on console. It's a joke, the amount of screen shake going on there is obsurd. There is a balance between making guns be more punishing to use, and require a skill gap to cross, and making guns that feel good. D2 has leaned WAY TOO HARD into one side, to alleviate new players gets slaughtered by Hand Cannon Kings from Destiny 1. Oh well, maybe matchmaking would fix that.
Whether or not you want no recoil (I understand you're saying you just want less screenshake stuff) its still a skill gap either way. Aside from snipers, i only enjoy using fast firing guns (Suros, Sweet Business and Last Word are easily my favorite guns), and the recoil is still controllable. I agree hard light, specifically, is a bit much, but it does have no range drop off, so if it easy to shoot it'd probably be meta. As for bloom? yeah i can get that argument. Also whats with "Recoil as a skill gap is fine, anyone who's touched a shotgun is aware, you can have pinpoint accuracy all the time"? Was it a joke? I dont use shotguns but from videos i've seen, the conclusion is that they're super inconsistent