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Destiny 2

Discuss all things Destiny 2.
Edited by Valriot: 8/16/2019 7:52:31 PM
54

Fix bloom/recoil in console version

Imagine making Thorn practically useless on console, in a Destiny game, cos you force obsurd recoil and flinch. And that's one weapon. Edit: Slight edit as this gained some traction, my issue is that some guns just straight up feel bad or inconsistent to use compared to others. Recoil as a skill gap is fine, anyone who's touched a shotgun is aware, you can have pinpoint accuracy all the time. But there's a difference between that, and what this is. This just makes a considerable amount of weapons, and ALOT of exotics in particular, feel bad to use. RPM and minor recoil changes should only decide the personal preference. Second edit: Seen a lot of people say "It's a skill gap" I know why recoil exists. I'm not asking for zero recoil. I know how videogame guns work. This is purely about >Comfort and >Usability This isn't just Hand Cannons. Go use Hard Light on console. It's a joke, the amount of screen shake going on there is obsurd. There is a balance between making guns be more punishing to use, and require a skill gap to cross, and making guns that feel good. D2 has leaned WAY TOO HARD into one side, to alleviate new players gets slaughtered by Hand Cannon Kings from Destiny 1. Oh well, maybe matchmaking would fix that.
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  • PC and console should have the exact same everything. Wouldn't that help with balance? I mean they keep preaching about balance. I'd imagine balancing two different iterations of a game as 1 game is pretty difficult to do. Prime example of this is 2 completely different metas PC v console.

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