Imagine making Thorn practically useless on console, in a Destiny game, cos you force obsurd recoil and flinch. And that's one weapon. Edit: Slight edit as this gained some traction, my issue is that some guns just straight up feel bad or inconsistent to use compared to others. Recoil as a skill gap is fine, anyone who's touched a shotgun is aware, you can have pinpoint accuracy all the time. But there's a difference between that, and what this is. This just makes a considerable amount of weapons, and ALOT of exotics in particular, feel bad to use. RPM and minor recoil changes should only decide the personal preference. Second edit: Seen a lot of people say "It's a skill gap" I know why recoil exists. I'm not asking for zero recoil. I know how videogame guns work. This is purely about >Comfort and >Usability This isn't just Hand Cannons. Go use Hard Light on console. It's a joke, the amount of screen shake going on there is obsurd. There is a balance between making guns be more punishing to use, and require a skill gap to cross, and making guns that feel good. D2 has leaned WAY TOO HARD into one side, to alleviate new players gets slaughtered by Hand Cannon Kings from Destiny 1. Oh well, maybe matchmaking would fix that.
I plaid the crap outta halo 2 and never felt hindered by the system. Blah blah blah, it held your hand, but guess what, the game was consistent and fun as hell. Then halo 3 shows up and they tweak the weapons with not only recoil, but they changed from hit scan as well. Games became more random and less fun. Reach shows up and they programmed in optimal cadences for their precision weapons. Remember being outshot by the dmr by someone spamming their shot vs firing optimally? Drove many people nuts. Now we are here at destiny where they have bloom and recoil. I’d like to see one or the other toned down, and remove the in air penalty so the game has more verticality. But these are just ramblings of a 36 year old guy who has watched the evolution of bungie games for a while now. Your mileage my differ.