Full editing of shaders like being able to move the colors around and even replace them with other colors from other shaders. With most if not all shaders there is always one color I'd like to delete your replace like the brown and purple on the prestige laviathen shader which I'd replace with the year 1 crusible shader red... All this recent talk about more in depth customisation got me thinking about well how to make more depth with the systems we have now... I like the idea of armor ornaments but the execution might need looking at, how about instead of going through all the old armor and out right making them ornaments just make it so we can make are own armor ornaments, you would just go to the armor piece in your collections apply a shader then save it as an ornament that you can then apply to any armor you want, even exotics and this wouldn't be a problem cus you can just inspect their gear to see what they have on as the ornament only changes the armors instenced look, it doesn't change the armors icon, imagine looking like your wearing 4 exotics but only wearing 1 of them... Im thought is if you like the look of an armor piece you should be able to look like that. Also I side note: when you edit/make a shader it will always be called a custom shader but the individual colors when you hover over them would tell you what shader their from... Imagine x4 of top gold from calus's treasured OMG... Edit: thank you guys for the support on the post, I'm very passionate about this and to see all your support really feels good man... Edir 2: again thank you so much for the feedback with each up vote it become more and more likely this post we be seen by a dev or 2... hopefully they like what they read and again thank you.
This would cool. I'd also like to test out shaders more quickly. Having to select a shader, wait for it to load, exit the viewer, open the shader list again, and the select a new shader is so slow. I'd like to be able to have a proper shader testing area where I can quickly select a new shader with the character still on screen like most every other character editor has.