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Destiny 2

Discuss all things Destiny 2.
Edited by SpaceBird: 8/16/2019 7:52:31 PM
54

Fix bloom/recoil in console version

Imagine making Thorn practically useless on console, in a Destiny game, cos you force obsurd recoil and flinch. And that's one weapon. Edit: Slight edit as this gained some traction, my issue is that some guns just straight up feel bad or inconsistent to use compared to others. Recoil as a skill gap is fine, anyone who's touched a shotgun is aware, you can have pinpoint accuracy all the time. But there's a difference between that, and what this is. This just makes a considerable amount of weapons, and ALOT of exotics in particular, feel bad to use. RPM and minor recoil changes should only decide the personal preference. Second edit: Seen a lot of people say "It's a skill gap" I know why recoil exists. I'm not asking for zero recoil. I know how videogame guns work. This is purely about >Comfort and >Usability This isn't just Hand Cannons. Go use Hard Light on console. It's a joke, the amount of screen shake going on there is obsurd. There is a balance between making guns be more punishing to use, and require a skill gap to cross, and making guns that feel good. D2 has leaned WAY TOO HARD into one side, to alleviate new players gets slaughtered by Hand Cannon Kings from Destiny 1. Oh well, maybe matchmaking would fix that.
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  • I mean bloom is barely a factor on console for anyone willing to put in time to practice and learn to handle the gun. I used to think thorn was unusable but after putting in time to practice I can control the recoil of a hand cannon on a controller. Ace of Spades and Lumina have become some of my most used guns solely because of how easy it has become to not only use but land an optimal TTK with them. The problem with hand cannons is that they reward practice and precision and the community is not willing to put in the time to learn how to use the weapon. In a game there are things that won't be handed to you for free, learn to overcome it.

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