For everyone who still doesn't get it..... The goal here has to be to bring new players to the game. The way to grow revenue is to have more players buying the game and ultimately more micro-transactions. If you had a meeting to talk about how to get this kind of growth, you'd probably get these sorts of ideas: -Try a free to play model for part of the game to get people started, then they'll buy the rest of the stuff. -Take away as many advantages as possible from existing players so that new players can start and not feel left behind. To do this you would do things like control infusion by adding new materials that existing players can't hoard now, make all current armor irrelevant, probably change the PVP meta to be based on new weapons, etc. -Put more emphasis on micro-transactions and make it easier to get the "throw money at the screen" section of the user interface. -Have a daily log in bonus like MHW. -Probably a lot of other ideas, but you get the picture. Now someone in the meeting might say "So this is great for new players, but what about existing players?" This would trigger that "thrown out the window" meme with a response of "Screw existing players. They are bunch of addicts that are going to keep playing no matter what we do." Maybe in corporate speak it would really be "We don't expect these changes to significantly diminish our player retention metrics". Still, the emphasis has to be on expanding the number of players. This is pretty much the whole philosophy. This isn't Bungie specific, this is just how a business needs to be run. Once you understand that the goal has to be grow revenue then maybe the changes will make sense. It isn't about making a game to please everyone who complains, it is about revenue growth. I'll still be playing.
Edited by Tomahawk Badger: 8/16/2019 3:43:20 PMSo Bungies brainstorming meeting went thus: Lets design a good game with great content, a great level of replayability, great loot, great aesthetics so people want to come back and get that god roll weapon and that cool looking armour. We've got 14mil registered players who've already played Destiny and understand its mechanics & objectives maybe most of those might come back if we do. Nah lets design a game catered specifically to no-lifers, streamers and lets invest a shit ton of time and effort into creating a new concept called New Light that lets us easily pull in new players at higher light but probably wont stick around cos there's no real content or replayability and will get real bored with the amount of senseless and monotonous grind we make them do. But hey guys we can tell the shareholders we now have 20mil registered players even though our daily numbers haven't changed much. Considering New light is free to play and considering most of the people who do come in on New Light won't stick around due to the intense grind and lack of replayability so won't spend on MTX I cannot see this new methd of "Increasing Revenue" working at all.
Bungie have tried this before dude, it doesn't work. D2 tracked players continues to increase while daily population stay around the same figures. Sure there will be an influx of players with the F2P new light. Historically, the vast majority of new players dont stick around for long. Destiny is a niche product that targets a specific audience. Theres not that much interest in Destiny outside of the community. In a recent Fortnite tournament, 40 million players entered. A sense of perspective.....