It seams complicated but it’s actually simple
Perks are being removed
There being replaced with mods
A armor piece can roll random m in 3 ways
The first is element
(Arc, solar, and void each have mods that work with the element so if you want sniper targeting on the help you need it to drop void)
The second is stat each or the 6 starts can roll from 1-1000
The 3rd is base level it can roll from 1-10 (think masterwork but it lets you put more mods on
Each mod uses a amount of point so for me a god roll helm looks like this
Does CoS and revives Shadow’s help
(Drops void)
(Drops with 15 intelligence, 14 strength and 24 mobility)
(Drops level 7)
I then upgrad it to level 10
I then use the enhanced sniper loader I got to drop and put it on for 6 void points
I then put on a hand cannon targeting for 3
I then have 1 point remaining for another mod so I use a intelligent mod to increase the number by 10
I then apply a shader and add the season on the drifter titan help transmog
So now I have a helmet wit a perfect roll for my revoker/recluse build
[spoiler]its going to be a change but a good one[/spoiler]
English
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Edited by RequiemsPain: 8/16/2019 6:18:04 PMA couple of corrections to your post The second is stat each of the 6 starts can roll from 1-1000 -- it can roll between 1-100, you might of added an extra 0 by mistake. I then use the enhanced sniper loader I got to drop and put it on for 6 void points --this can only be applied to gloves. All Loader perks are on gloves. See reddit post below https://www.reddit.com/r/DestinyTheGame/comments/cqp7et/armour_20_everything_we_know_so_far_affinity_mods/