Void affinity weapons
>Hand cannon
>Scout rifle
>Sidearm
>Sniper rifle
>Grenade launcher
Solar affinity weapons
>Auto rifle
>Fusion rifle
>Linear fusion rifle
>Sub machine gun
>Rocket launcher
Arc affinity weapons
>Combat bow
>Pulse rifle
>Heavy machine gun
>Shotgun
>Sword
Does this help clarify?
English
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[quote]Void affinity weapons >Hand cannon >Scout rifle >Sidearm >Sniper rifle >Grenade launcher Solar affinity weapons >Auto rifle >Fusion rifle >Linear fusion rifle >Sub machine gun >Rocket launcher Arc affinity weapons >Combat bow >Pulse rifle >Heavy machine gun >Shotgun >Sword Does this help clarify?[/quote] What about "scatter targeting", "rifle loader", "light arms loader" and "precision targeting". That's all I use except for "enhanced hand cannon xxx".
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All four are general mods, general mods don’t have an elemental affinity but do have a bit of a higher cost. Light arms loader > cost = 5 Rifle loader > cost = 5 Precision targeting > cost = 5 Scatter targeting > cost = 4
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The general ones dont have element affinity, and will already be unlocked. (As far as we saw)
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Wow.... this game is going to go to crap.
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Yeah. It shows how dumb bungie are.
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I'm sorry it just seems somewhat weird. So lets say you have a Baroque Drang (sidearm), which shoots solar. Is it still going to be a void affinity weapon? Or are all these things going to start to shoot what their affinity is?
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It's the mods associated, not the weapon damage. So if you wanted enhanced hand cannon loader, you will want to find void powered gloves? Makes sense?
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Yeah thanks. I was just a little confused for a second. Its starting to become more clear now. I guess we are going to have to see how all this works in real time and what the drop rates for these things are going to be. It sounds like it could be cool if they do it right or it could be not so cool if they are greedy with stuff.
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yes...it actually does...thanks..lol