Well does need a nerf though, sorry to say. Sitting in an invincible pool for that long with that big of a damage boost is making everything just boring.
Needs a hit to damage reduction, or duration. I don’t thing a damage nerf is the way to go though, that’s not the problem. The nonstop invincibility is the problem.
As a Warlock main, I’m hoping for a nerf next season. I’m sick of only being able to run 1 subclass, 1 specific tree, and 1 exotic for every raid.
English
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"I'm tired of being a healer and party buffer." says the low-IQ cleric.
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If you’ve ever played a bard/white mage in an MMO, it sucks. When ppl know you have the class it’s the only thing they’ll want you on. Warlock is so much more than LunaWell, but if you’re on Warlock it’s all you get to play in raids. When one thing is so good that it a) makes game content incredibly difficult to create for the developer and b) it’s the only thing you’re allowed to use, it’s time for an adjustment.
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The issue you are overlooking is that Wellocks are the only subclass worth a shit for Warlovks to run in raids. MAYBE that's the real issue.
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Edited by puppyk1sses: 8/16/2019 1:33:34 AMThat’s not true at all lmao. Warlock has probably the best selection of subclasses and exotics out of all 3. Nova is strong as hell, so is chaos reach. And top/bottom arc are crazy crazy good for add clear with crown of tempest or arc buddy. The problem is just well is too damn strong. It makes all the other cool warlock stuff irrelevant.
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No it is true, none of those subclasses are actually useful in a raid, maybe a strike, but not a raid.