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Destiny 2

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8/13/2019 6:22:26 PM
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Director's Cut:Luke Smith, thank you, and I'm sorry.

While the title mentions Luke Smith, I want to say first and foremost that I am sorry to the entire Bungie team. From the community figures taking unrelenting DPS output of my emotion fueled feedback, to the boss man himself, I apologize. My comments in the past have been a mix of my real life situations, and frustration with my own perceived shortcomings of a game I love more than any other I have played before. You didn't deserve that, and I was wrong. The Director's Cut helped me to understand the larger picture of Destiny that expands outside of its own universe and interacts with our own. It's not often that a player like myself, see's the cost of making such a unique and amazing game. Before today, I had no idea that content releases where developed in parallel with other releases. I can't even imagine the amount of focus, and collaboration that is required to bring something like that to completion, let alone maintain the passion for the game. I will say that the monumental grind the team has pushed through makes me think of them as battle hardened veterans of the franchise. I appreciate your efforts. Your game has done more for me than just have fun. It has been connected me to people much like myself who I've made my best friends, and continues to introduce me to new and amazing guardians, all of which share the same love for the game as I do. It has even helped me through some of the tougher moments of my life. The work you have done, does not go underappreciated. Luke, I like the Director's Cut as is actually. It feels more personal when written in letter format. I do have one suggestion though. Through some of my friends who have been invited to the studio themselves, I have learned that the people who make the game are just that. People. People who I'd like to meet one day and get to know. People who I feel would be much more appreciated if we got to see more of them than just the content the make for the game. What I'm suggesting is: maybe do something like a "employee of the month" video interview so that players can see the faces of the people that helped to make the game something we love. I know you do this somewhat with the ViDocs and streams. I was thinking maybe something could be more focused around the team member themselves. Just a thought. I mean this when I say it: Thank you for being transparent and taking the time to explain thoroughly why you and the team make the decisions that you do. It is what I have been wanting to see for a long while now. I think you did an amazing job so thank you. To know that some of the things we want to see in the game are being not just heard, but acknowledged and also mutually felt need to be done. Even if somethings are not reasonably possible, at least I know you gave some thought to them. The person I was before with all spiraling emotions and negative comments is no longer me. I have been for sometime trying to see the lighter side of things. It has been so much nicer than holding on to my frustrations. I'm not perfect but I am making a tremendous effort (with much success I'll add). Here's to the bright future of the game with all it's accomplishments, and lessons learned. Let's combine our light and push back the Darkness someday. One more time, I am sorry for the past, and thank you. Keep honing your light, Valiant

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  • Why? The funny thing is Luke Smith complains that they're exhausted and burnt out but... from what? There's barely any content in the annual pass and the menagerie is a just a 6 player strike with raid mechanics and crap loot. The Forge is barely content, with a timer (with more not-so-hot loot). Gambit is horrid all around. The Drifter needs to take a long walk off a short pier. PvP is great if you like watching the enemy team teleport away when they're near death. Shadowkeep looks a lot like the Moon in D1, recycled. And then Luke had the brass pair to complain about "mean" feedback. After the lies, xp throttling and everything else they've done over the years. But they still persist in bad choices spearheaded by Smith: No matchmaking for end game content (the "best" content in Destiny no less), pvp quest lines for story content, nerfs, catering to the try-hard elitists, etc. Destiny is a fractured game, so they're constantly trying to balance and create content for roughly 3 groups of players who all want different things. Until they decide what kind of game they want to make and for what type of player, nothing will ever really change. Their go to solution for years has been "lets just force everyone to play how we want them to, then they'll see how fun it is". It's not working. And it never will. Luke "throw money at the screen" Smith can say what he wants, but Bungie has a [i]recent[/i] history of lying and deceptive behavior, as well as ignoring feedback until their bottom line is affected. Maybe they're trying to turn that around. But it ultimately won't mean anything if they can't figure out what type of game they're making or who they're making it for.

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