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originally posted in: Director's Cut: Part 1
8/14/2019 7:07:43 PM
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I stopped reading at this point: But, t[b]he Annual Pass was harder on the team than we anticipated. [/b] The scope of what we delivered, the pace that we delivered it, and the overall throughput for Annual Pass [b]takes a toll on the Bungie team[/b]. I--and many others--had conversations throughout the year with team members--who had jumped from release to release--[b] about the grind of working on Destiny[/b]. [b]Working on the game was starting to wear people down[/b]. You're seriously trying to make us feel sorry for the Bungie team for having to GRIND, feeling worn out, and working on the game is harder than you thought??? You literaly just complained about what you are doing to the people paying you to play your game. Remember, this game is not for "Johnny 2 sticks", that goes both ways. This is priceless...
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  • This is 👌

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  • The irony is that most of the items delivered were crappy, reskins, and very little was new. Which makes me wonder what pace they are speaking about.

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  • All you idiots out here thinking crunch is an acceptable practice are the problem. Either you've: 1. Never really worked a job with crunch and 10 - 14+ hour days. 2. Thrown work/life balance out the window for the sake of the great capitalism machine. Having been on both sides of crunch jobs physical and desk jockey type, the feeling is the same. You're mentally or physically exhausted (or both), you have no time to recharge, and you have no time to spend with your family or friends to maintain a relationship with people who matter more than a damn job. It's extremely unlikely a 40-hour week is what was hard on these folks. Try 70, maybe 90+ hours in a week. One day off, if any. I don't care that maybe you work more, or "harder"; that's part of the problem. Overworking, putting your face to the grinder and then asking for more with a smile is exactly why employers take advantage of you. Not every one is like you, some people don't live alone and have nothing but work to fulfill them. Folks got families, people to invest in. Someone implying that they want to give time back to their employees after a rough season is a GOOD THING. You idjits crapping all over that concept like they are supposed to be cogs in a meat grinder are the problem here.

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  • [quote]All you idiots out here thinking crunch is an acceptable practice are the problem. Either you've: 1. Never really worked a job with crunch and 10 - 14+ hour days. 2. Thrown work/life balance out the window for the sake of the great capitalism machine. Having been on both sides of crunch jobs physical and desk jockey type, the feeling is the same. You're mentally or physically exhausted (or both), you have no time to recharge, and you have no time to spend with your family or friends to maintain a relationship with people who matter more than a damn job. It's extremely unlikely a 40-hour week is what was hard on these folks. Try 70, maybe 90+ hours in a week. One day off, if any. I don't care that maybe you work more, or "harder"; that's part of the problem. Overworking, putting your face to the grinder and then asking for more with a smile is exactly why employers take advantage of you. Not every one is like you, some people don't live alone and have nothing but work to fulfill them. Folks got families, people to invest in. Someone implying that they want to give time back to their employees after a rough season is a GOOD THING. You idjits crapping all over that concept like they are supposed to be cogs in a meat grinder are the problem here.[/quote] Sorry to bust your bubble, dude but they had TWO other studios helping them out. There is 0 excuse

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  • I worked in public accounting. I worked 60+ hours a week outside of tax season, and during tax season 100+ hours, with Sunday being the only day off during tax season. I loved every minute of it and didn't complain, because I enjoyed my job and work. If you love what you're doing and deliver a good product, there shouldn't be this type of whining.

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  • Have you ever worked a day in your life? I've been working for 30 years, since I was 15 flipping burgers for $4.25 an hour. Every business has grind, overtime, deadlines, etc. Again, have you ever worked? I'm in the hotel business, my housekeepers clean 15-17 rooms a day. Have you ever cleaned a hotel room? I have, and it's VERY hard work. But I staff according to demand so my employees don't get burnt out or unhealthy. Some still get burnt out and quit, that's ok, that's life. But it is a job that gets them a paycheck, benefits, travel perks, etc. So by your logic I need to start telling my guests that I'm sorry you have a dirty room, but my housekeepers are overworked, and tired of the grind. I know you paid $195 for your room last night, but running a hotel is hard and hard on my staff, so you need to understand... you know what their answer to me would be, then don't run a hotel and staff properly, and I want my money back... No business would be in business with your logic...

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  • I think you’ll find your the idiot here, crunch is a part of every day life no matter what your doing. Game devs know what they are getting themselves into, if they can’t handle it then they picked the wrong profession. That being said if you weren’t so high up on your soapbox, you would see no one is advocating for the level of crunch that has people crying in closets. Considering the content we’ve gotten no one is buying Bungie has gone through that. So stop with the strawman argument

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  • [quote]I think you’ll find your the idiot here, crunch is a part of every day life no matter what your doing. Game devs know what they are getting themselves into, if they can’t handle it then they picked the wrong profession. Considering the content we’ve gotten no one is buying Bungie has gone through that. So stop with the strawman argument[/quote] Think what you want. The belief that crunch is a part of every day life means you're already part of the problem, as is that game devs are supposed to be expecting and experiencing crunch in particular. They are already underpaid in comparison to their equally skilled peers in other fields. Just because you didn't particularly like the content created for you doesn't mean it didn't take a lot of time to craft it. There's tons of stories about the millions of dollars and hours spent on products that don't pan out.

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  • [quote]All you idiots out here thinking crunch is an acceptable practice are the problem. Either you've: 1. Never really worked a job with crunch and 10 - 14+ hour days. 2. Thrown work/life balance out the window for the sake of the great capitalism machine. Having been on both sides of crunch jobs physical and desk jockey type, the feeling is the same. You're mentally or physically exhausted (or both), you have no time to recharge, and you have no time to spend with your family or friends to maintain a relationship with people who matter more than a damn job. It's extremely unlikely a 40-hour week is what was hard on these folks. Try 70, maybe 90+ hours in a week. One day off, if any. I don't care that maybe you work more, or "harder"; that's part of the problem. Overworking, putting your face to the grinder and then asking for more with a smile is exactly why employers take advantage of you. Not every one is like you, some people don't live alone and have nothing but work to fulfill them. Folks got families, people to invest in. Someone implying that they want to give time back to their employees after a rough season is a GOOD THING. You idjits crapping all over that concept like they are supposed to be cogs in a meat grinder are the problem here.[/quote] lol, neither Luke nor the user responding to the OP talked about crunch. No one is excusing crunch. Bungie has been actively and publicly reducing crunch for a long while now. Maybe before you jump on the soapbox run a quick double check to be sure that you’r not insulting other users for something they didn’t even say.

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  • Read between the lines here a little dude. If you think pushing out brand new game modes and general content on 3-month release schedule was done on everyone pulling 40-hour work weeks, you're wrong. Anything after 40 hours is pushing it, and throwing work life balance out of whack. Which exhausts people. Not saying Bungie is doing extreme crunch here, but they are likely putting employees into overtime on the regular.

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  • [quote]Read between the lines here a little dude. If you think pushing out brand new game modes and general content on 3-month release schedule was done on everyone pulling 40-hour work weeks, you're wrong. Anything after 40 hours is pushing it, and throwing work life balance out of whack. Which exhausts people. Not saying Bungie is doing extreme crunch here, but they are likely putting employees into overtime on the regular.[/quote] Likely? So you’re just speculating on actual working conditions without any actual first had knowledge, or credible reports of the actual working conditions. I wouldn’t be out here casting dispersions on Bungie and other players based on my own speculation. When I read between the lines I see Luke Smith trying to get sympathy for the games quality and using his team as the excuse. Working conditions are a lot worse for a lot of other people for a lot less compensation for other humans all over the word. That doesn’t justify the normalization of crunch in the video game industry. It also isn’t clear that what Luke is talking about in that quote is crunch and Bungie.

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  • This

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  • The annual pass was hard on me, played BA fir a few weeks than stopped playing for 6 months. The break meant I missed Jokers wild completely. Every cloud...

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  • Edited by Odin: 8/15/2019 11:13:56 AM
    As if they didn't know things would have to turn out how it has with the grind not that they haven't had plenty of info yet to continue on the same path but make matter worse this last 3 months. I can't stand when people lie about what there are doing-especially knowing Bungie has been in business for 30 years as if their investment team had no clue that they were making wrong choices. WoW!

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  • A lot of their problems are self made. Now with the knowledge future content is being made at the same time as other content, this needs to stop or they need to actually start learning from mistakes and improve on them. Being self published now they have zero excuses not to delay more things. Such as content and seasons, there is no reason improvements from one thing shouldn’t pass on to future content

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  • Have you ever made a live game? I don't think so. Also, let's see you do better.

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  • Shut up🤣

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  • That's the sort of weak argument a minor would use. Laughable 😆

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  • Edited by Odin: 8/15/2019 11:21:18 AM
    [quote]Have you ever made a live game? I don't think so. Also, let's see you do better.[/quote] Have you?

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  • Don't you throw my words back in my face ! It's not like I know what I'm talking about !

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  • Firstly I could do better secondly I’m not the one being paid to do so if people can’t stand the heat get out of the kitchen

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  • I'm not in the business of making games dumba$$, they are. If they can't keep up, then get out of the business. The business I'm in, I'm great at. I also don't make promises to customers I can't keep and I always make sure I'm fully staffed for the job at hand. Do not defend a company that makes hundreds of millions of dollars for complaining about being burnt out. They should staff properly and not try to make excuses when they try to overpromise things. Could you imagine Amazon saying they need to rethink their 2 day shipping because their team is just burnt out, tired of the grind of filling orders that fast, and unhappy? Big companies choose to go into business to make money, can't handle the fire, then get out of the kitchen!

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  • Then why the hell you complaining if this isn't you field of work?

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  • It's not my field of work, but I am a gamer, and I have invested thousands of hours and hundreds if dollars into this franchise the last five years, so I have a right to my opinion, wether you agree with it or not. They're basically saying that their lives and time are more valuable than ours. They took a game I love to play and have slowly turned it into the biggest grind fest possible and then tell us it's not for casuals and either put in the time or don't play. Ok, so I continue to put in the time, sacrificing other hobbies and things I like to do. My choice, I know, but they should respect that time. But they don't, they tell us that they are burnt out, overworked and tired of the grind. If you don't see the irony in that then I can't help you.

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  • You know what I see in that? A cold, heartless, shell of a person. You think their complaining and sure they might be. But you don't know what it's like. Luke is trying to communicate with us because he never has and this is what he get to see when tries to communicate? Bad manners and first impression. Toxic people at their finest.

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