[b]Powerful Sources[/b] i still think the issues is that power means too much in destiny. Especially early on in a Season. We're told we need to max light in the first 2 weeks if we want to raid/do pinnacle activities. [b]Highlander [/b] Prime most definitely. Could use some tweaks. Maybe an invader cool down, Buff to Sentry is definitely needed (mark invaders on sight not on hit). [b] Reckoning [/b] STOMP STOMP STOMP. [b]Buffs and Nerfs,[/b] i will say i dont like being pigeon holed into a specific build ala Whisper. personally though i would have made whisper a "precision kill returns 1 bullet" exotic. [b]Questlog [/b]- Muscle memory everytime. plus finding a specific quest can be a little annoying going through each tab. Does seem to be much rhyme or reason to it. [b]Eververse[/b], have y'all thought about bundles/ or "battle Passes". now i dont play Fort-nite but what i would envision is a pass that would add items to the loot pool or ornaments that can be unlocked through use of an item. prices to vary [b]Menagerie is sweet [/b] but you know what is really sweet? Armor perks that are specific to Menagerie/gambit and season of Opulence/Drifter. i believe that's a good foundation to build off of. Give players something to build each season, a load out that is specific to a season. [b]things left unsaid, [/b] would def like to hear about things left untouched. Strikes, Patrols, Adventures. reusing adventures as story missions in a season/quest is getting a bit old. Could some time be used to make them unique?
I don’t like the idea of battle passes. The player is forced to play to get what they already paid for. If I am unable to play destiny or don’t want to for a time, then I’m essentially spending more money than I needed to and not getting things in return for it. Plus, it would probably force even more of an unnecessary grind into the game, and it would cost money on top of that. Other than that, I think some of the other points you brought are really good!