Edited by Organic Machine: 8/15/2019 12:49:58 PMThank you for the long post of info. I appreciate it. I have a long, honest response. I will also ask a question that I have asked here multiple times and never gotten any sort of official response on. I like the fact that this is all being communicated to us, so kudos to that, but I am not exactly hopeful of what I have read so far. Not exclusively so, but I’m more worried than hopeful. When Luke said that the game will always have to straddle the line of action and RPG, I just think you’re setting yourself up for failure in a way. In a way where you’ll ALWAYS be in a tight spot with issues, and in a way that will always mean isolating large portions of the player base. One of the major things that has always bothered me about this game, and still does, is the rigidity. Nearly everything of significance is activity specific, and it’s spread across the entire experience. I think that’s a problem, and here’s why. The game is VASTLY different from one activity to the next. The game goes from a solo-able story campaign, to public squares that both have activities that can be done solo to ones that require other players, to required matchmade activities, to PvP, to PvE/PvP blend, to super challenging activities with no matchmaking that are comparable to synchronized swimming. It’s all over the place. Which COULD be great, but I don’t think currently is because it’s either do ALL these vastly different things, or miss out on gear. In a loot based game, heavily restricting access to loot is not a good thing. I feel like I have to to jump back and forth between football, solitaire, ping pong, golf, baseball, pinball, synchronized swimming.... How many people actually enjoy all those very different things enough to regularly play them all? I think it’s an unrealistic expectation that does NOT consider how and why many people play video games in the first place. NO game can be everything to everyone, and it feels like Destiny is trying to do that. I appreciate the aesthetic of themed gear, I really do, but the source of gear is something that I have always thought was a problem. Per what I stated above, it’s SO restricting. I don’t like the feeling of logging into a game with the thought “what do I HAVE to do today” and would prefer to think “what do I WANT to do today.” And obviously I don’t HAVE to do anything, but if a player tries to only play the things they legitimately enjoy, they only have half a game. THAT’s how vastly different the activities in DESTINY are. I think Destiny would benefit IMMENSELY from multiple paths of progression/acquisition in a way that caters to players being able to play the type of activities they like the most. I think Destiny would benefit IMMENSELY from either/or options. I think Destiny would benefit IMMENSELY from alternate versions of certain activities where the amount of rewards is balanced by challenge and time invested. For example: raids. Raids are like nothing else in the game. If there was a matchmade version of raids that was similar to The Menagerie, but with checkpoints and the ability to fail an encounter, where players acquired A SINGLE piece of raid gear each week, and it was designed in a way where the player either does that version or the full version each week, not both. Not everyone, and based on participation and completion numbers, likes the sychnonized swimming, timed, trail and error mechanics. I’d raid with all three characters, every week, if I actually enjoyed it. With all that being said, I know I don’t speak for all, but I’d prefer to spend the majority of my post story time in the open world as opposed to closed fireteam activities that don’t ever change.. Question time: I’ve asked this multiple times here and never gotten any sort of official response. Why don’t you lean on your open worlds more? Is there a technical reason? Do you just not want to? Is it not possible to have level scaled versions of them? I ask because I really think they could be used to alleviate things like the tedium of doing the same exact activities that never change, overall rigidity of pursuit steps, etc. I think they could really be used to give players more options. They could be overhauled in a way that has them being used as a means to infuse the game with variance which would alleviate a lot of the community strife. Edit: The positives of Pt1. Accessing Eververse from orbit, changing the pursuits tab(separating bounties from pursuits), making more activities like Escalation Protocol and The Menagerie. Edit 2: As usual, people seem to think that I’m asking for raids to be watered down. And as usual, I am not. I’m asking for an ADDITIONAL, ALTERNATE version that rewards SIGNIFICANTLY LESS rewards each week that can be done in place of the full version. It’s an either/or option. If anyone actually reads this, thank you. While not necessary, any comments would be appreciated.