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Destiny 2

Discuss all things Destiny 2.
8/2/2019 2:28:33 AM
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Merciless is a prime example of...

....inconsistent exotics. Destiny 2 has a plethora of exotics, all with their own perks, yet it seems as if many of them still do not feel useful in the slightest. Merciless used to be great for the reason that its competition was nothing short of safe with near-legendary perks that were useless (excluding a few). Now, in Foresaken, leading soon into Shadowkeep, there are several exotics that are great, which dusts those exotics that still stay far behind the boundary of what makes a weapon exotic in the first place. Weapons in Destiny 1, such as the vamped Merciless clone, Pocket Infinity, had no issue melting enemies and granting incredible power. For that reason, it was never even considered as being brought back. However, now in the sequel game, we have Outbreak Perfected, Lord of Wolves (which is still great, without being irritating), Ace of Spades, Thunderlord, One Thousand Voices, and Jotuun. While these exotics do not need nerfing, for one reason or another, there is no mistaking that weapons such as Malfeasance, The Jade Rabbit, Wishender, and Merciless could NEVER compete with these high-tier exotics. Nobody is saying remove the great exotics that we have all grown to love, but to make those that nobody uses feel useful and powerful. Unlike the legendaries, which are subject to going down in history as further upgrades go to weaponry and armor, exotics continue to last and get updated. So, why not vary what the players use and have each exotic perform differently, yet still effectively? P.S. None of this comes with hate. Just suggestions, as usual.

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  • Edited by kellygreen45: 8/2/2019 2:57:02 PM
    Merciless is a holdover from the Weisznewski sandbox, and "dual primaries/power weapons" system from vanilla D2. Merciless was designed to be a boss-killing power weapon...that used heavy ammo. So---actually---in vanilla D2 it was actually one of the best power weapons in the game. But it was the best performer in a system that was DESIGNED to NERF player damage output (for the sake of PVP). But the community rejected this system. So Bungie brought back a variant of Destiny 1s primary/special/heavy weapon system to the game. Then began re-introducing D1 exotics back into the game. So right now Merciless is kind of out of step with how the game is played every where but Gambit. It doesn't do enough damage to feel like a heavy weapon.....but very few mid-level opponents (outside of Gambit) require multiple hits from a special weapon to put them down. ...and if they do, you usually can just whip out your heavy weapon and get the job done that much faster. So Merciless is in a weird spot where its doesn't hit hard enough for a heavy weapon....but is OVERKILL for a special weapon. ...and in the rare instances where you need that power, shotguns with Trench barrel do the job better...and faster.

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