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originally posted in: Make Mods removable!!
Edited by A_dmg04: 7/29/2019 9:45:24 PM
6
Hey all, The team is aware of this feedback. Specifically, players desire a way to retain mods that have been applied to weapons. One note that we've made sure to highlight is negative feedback surrounding time investment to acquire specific mods, like those tied to Black Armory, and how it isn't a great feeling to lose them when experimenting with other mods. Thanks to all who have posted threads about it! When we have more info, we'll let you know.
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  • Maybe if you didnt make the mods so expensive and difficult to obtain....nahhhhhhh what would we needlessly grind for then?

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  • Does no one there play games or play other games in general? I suppose they never thought players would like features incorporated that we've been accustomed to elsewhere in gaming.

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  • [quote]Does no one there play games or play other games in general? I suppose they never thought players would like features incorporated that we've been accustomed to elsewhere in gaming.[/quote]

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  • Thanks dmg. QoL is vital and this is a good one. And maybe add Glass Needles to Xur's inventory to help us reroll Exotic armor as I would love to mess with them and roll what works for me instead of praying to the RNG gods and hoping that what I want may come or not?

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  • [quote]Hey all, The team is aware of this feedback. Specifically, players desire a way to retain mods that have been applied to weapons. One note that we've made sure to highlight is negative feedback surrounding time investment to acquire specific mods, like those tied to Black Armory, and how it isn't a great feeling to lose them when experimenting with other mods. Thanks to all who have posted threads about it! When we have more info, we'll let you know.[/quote] Sincerely thanks for your consideration, hope to have some news about it very soon. See you starside 🤘🤘

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  • Boooooooooooo MDGA!!!

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