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Edited by Demon_XXVII: 7/21/2019 3:57:49 PM
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I didn't read it But here's what to do with Mercury Replace Vance, add FIRE & Brimstone It should be a lethal place to be (what with Mercury half destroyed) - have it go fully seismic/volcanic - huge eruptions, molten lava, vex tech harnessing this power to create deadly encounters Become the only planetary location that has modifiers as you land - no hints beforehand, & possibly bring in a revamped revoke (5 squares) system The enemy constantly going into full scale war mode (move against each other etc) Armies of Yellowbars kicking ass, Vex becoming smarter, evolving through tech & monitoring of other species... Then integrate all of the Adventures/Strikes (inc the Saint 14 mission) & open the Infinite Forest into the general patrol area, all the unique enemy & bosses & add a new fast travel point New Public Events using its own area resources - haunted forest/strike bosses/story bosses etc, & those random jail areas/trio of ninja Psions etc a Vex EP style event on a massive scale would work great = [b]Infinite Protocol[/b], scope to evolve, adapt, overwhelm Then give it mystery & loot - crank up the difficult to the [b]highest[/b] cap Make Y3 versions of the (curated) weaponry forge & revamp the armour set (they looked rubbish) What with the Moon being reintroduced in ShadowKeep & (rumours of Venus in D3) a Vex invasion army storming in the new season 8/9? - maybe Mercury becomes the Vex stronghold & a god damn difficult place for Guardians to operate/survive in... A Vex dungeon style place, going into the depths of a seismic rift....would be great Vex Mythoclast reward anyone? And add some hope - maybe Saint 14 isn't dead ...or the Stranger (she introduced us to the Vex) appears
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