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originally posted in: Buff autos in pve.
7/20/2019 11:31:19 PM
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They're fine. Only at Max level am I taking down enemies left and right even with exotic pulses in a single clip. Autos have forgiving attributes that causes them to tone down damage. You can't really say "whoa that guy with the auto rifle ia so skilled" when alot have minimum recoil and longer clips. It's like saying hand cannons should hit harder than snipers on precision damage. Many autos are top tier right now and I see many in pvp. just because meta is something doesn't mean what isn't meta is trash. Gnawing hunger, misfit, ringing nail, I've seen all of these today in pvp (I use gnawing all the time myself.) Hard light, Cerberus+1 even see some good just business players.
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  • Edited by DuBChiri2: 7/20/2019 11:50:36 PM
    In regards to pve, none of what you just said matters. Skill should not be a factor in what determines effectiveness and nor should it ever be. Hitting headshots in pve with a handcannon is so much easier than hitting rounds with autos. Especially on console where recoil is complete ass except for a VERY select few. They are not fine in pve and skill shouldn't factor damage, otherwise shotguns should be the weakest weapons in the game. In PvP I understand your sentiment, but it still doesn't add up when the meta almost literally consists of some of the easiest weapons to handle. Bygones, erentil, Lord of wolves, ace of spades, etc. All this crap is easy yet considerably better than most other weapons. Pretty stupid honestly.

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  • "skill should not determine effectiveness" Wooow so let's have aimbot snipers in pve and let all guns just kill in a single bullet then yeah? And all of that was targeted to over you specifically said though autos aren't even in pvp...they are. If you can land headshots with a HC more than a Auto stop using autos because you're either really gifted or just trash. Again.. on pve autos are fine. Unless you are Max level or 50 levels above rec. You will not take anything and everything down in a single mag. The game encourages weapon swaps, challenging content and preparation to the buffs and nerfs per mission. If you can't handle that pve or destiny isn't for you.

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  • I've done actual tests with the weapon type though. It takes 15 bullets from an adaptive frame auto to deal 5% more damage than 3 shots from an adaptive handcannon. That sounds ok until you use the PvP ttk charts on how they work. It takes 9 rounds from a 600 rpm auto to kill at .80 seconds and 10 is .90. If autos are required to shoot 1.5x the bullets to deal the same damage, there is something wrong. I'm not saying it should match the values for pvp...but 15 rounds is ridiculous especially when ad clear time is so important. The ease of use and sheer lack of damage is not a good way to make a weapon, because realistically it will always be harder to land 10-50 bullets from a rapid fire weapon accuractly, than 3 to 10 from a weapon that's always accurate. I use handcannons more than autos, but Jesus do autos suck.

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  • You do realize autos shoot 600rpm compared to maximum rpm HC of 180 right? And the lowest ttk is .6 so a .8 ttk auto is actually really good....

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  • Yes, but in pve the numbers don't translate like that. Again, it takes 14.5-15 rounds from an auto in pve, to deal the same damage as 3 rounds from a 140 rpm handcannon. In PvP, it takes 10 to kill 0.03 slower than handcannons. But in pve...it takes 1.5x the bullets to deal the same general damage. Which means for the time it takes to dish out this damage, it is significantly slower. Remember, 10 rounds from a 600 is very slightly slower than 3 rounds from a 140 rpm handcannon. The numbers don't add up in pve and actually makes autos SLOWER at killing normal enemies while putting out lower damage. Basically what I'm getting at is...in the same time a 140 shoots out 3 rounds, a 600 has to shoot out 15 just to get similar numbers, but remember how I said that 10 almost matches the 3 handcannons put out? That's so slow for such low damage.

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