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originally posted in: Bring back factions
7/19/2019 6:23:29 PM
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Hey all, thank you for the continued feedback on this! (I've posted this line a few times today, so go ahead and roast me for the copy pasta...) We've been getting feedback on the absence of Factions/Faction Rallies since they went on hiatus last year. While I can't make any promises on if or when they'd return, I'd like to ask some questions here to help prioritize the feedback points that we've been collecting. 1. What are the aspects of Factions or Faction Rallies that you liked most? 2. What were features that you did not enjoy? 3. Have there been any other activities in Destiny or Destiny 2 that you thought Factions impacted in a good way? Ex: Lost Sector Grind - some people enjoyed it, while others really did not Thanks, -dmg
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  • Bungie is officially ret@rded. No Trials. No Faction. No story.

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  • (from only D2 perspective) 1. To me the best part of faction rallies were the end-of-grind rewards. Being the catalyst and the faction ornaments. I loved being able to represent my fav faction through an exotic ornament. Having a catalyst at the end made it worth the grind but only for the players who wanted to do it, having them come back later was great: for the dedicated there was a garuenteed way to get it, for the casual player they could eventually get it through rng. 2. Something I would like to see if it happened again would be having the catalysts rotate which faction had them for those people who only wanted to rep a single faction (New Monarchy all the way!) But that would leave the same question for ornaments... 3. In terms of factions effecting other activities I personally didn't mind the lost sector bring only because I wanted the end rewards. However I would like seeing the factions effect even things like the Crucible and Gambit along the lines of increased loot for factions if wearing/using X number of faction gear. (Ie partial set = more faction loot, but full set = more faction AND specific activity loot)

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  • 1. I loved the idea of pledging to a certain organization with a set of ideals because it really helped immerse myself into the universe of Destiny and pry into the mindset of the people living in this world. Things like these factions help make the universe seem more believable, because it makes sense that over time people would begin to form their own ideas about how this one Last City should be run. 2. That being said, the choice felt like nothing more than an emblem. Sure, other guardians would sometimes comment on my poor/ good choice of faction, but that was about it. Once faction rally was gone, there was no lasting implications of my choice of allegiance, which made FR seem like an empty activity with little substance. 3. Faction Rally had an opportunity to force the players into engaging with otherwise "pointless" activities (i.e lost sectors) which many did not engage with regularly. The lost sector farming idea was a good start, but (as I'm sure you know) it needs much more work if the intention is to make the grind not only rewarding but fun as well. Those are my two cents, and while I'm not an expert by any means, I can tell you what I believe and feel while I'm playing the game and engaging in these activities. Thank you for your attention.

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  • Actually, faction rallies were promised a season 7 return shortly after season 5 started. It wasn't until later roadmaps had them completely omitted without any explanation.

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  • Hi, HUGE fan of faction rallies. All suggestions are open for critique or a version of implementation. 1) I really like the idea of faction rallies (FR). Allowing guardians to identify with a smaller community that users either had pride in or investment in (collecting all the various loot) was fun. Making the choice to stay committed or switch it up once a month was fun. I think FR served as a psuedo-live event; offering FRs once a month with always an iron banner event following 2 weeks after the FR and then FR occurring 2 weeks after iron banner allowed for content and approach to the "grind" to feel varied. FRs offered unique skins or even fresh designs within D1 & D2. Designs like in D1, FRs offered a hunter mask that served as a rotating marquee or designs like in D2, FRs offered gear that represented more of the designated factions ideas and beliefs conceptualized in gear - utilizing D1 gear and content that hasn't transitioned into D2 can be great ways to add more variety through ornaments in the current gear set. FR class specific exotic bonds, marks, & cloaks was a great vanity item that offered some playable benefits. Exploring more class specific exotics or special items such as weapons (kinetic, energy or heavy) or pinnacle weapon variations that can ONLY be applied when you are identified with your chosen FR, makes your choice and play style matter. In D2 completing, the various FR grinds, bounties and task to either have access to the showcased geared at a reduced price or mark up was fun to find out the results of the community commitments. The designs of the gear and weapons, perk combinations and overall look of your guardian during and after FRs was a great experience. Would love to see them back soon rather than later!

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  • Hi, HUGE fan of faction rallies. All suggestions are open for critique or a version of implementation. 2) There were only a few challenges I found with FRs... The lost sector "grind" was the least favorable approach to gathering faction coins (maybe a weekly bounty that request accomplishing specified number of lost sectors to turn in and claim faction rewards) there should be more daily or weekly bounties that reward coins and enhancement cores to upgrade collected FR gear, weapons and vanity items. More crucible bounties that award faction coins. More coins for wins over losses. It would be nice if FRs played a role in all weekly and powerful bounties so that all content can support faction points. It would be nice if FRs offered vanity designs for current exotics to add fun flair, accounts can purchase with silver or you can even make it a season long quest to earn

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  • Hi, HUGE fan of faction rallies. All suggestions are open for critique or a version of implementation. 3) Ideas. -- Create exotics for each faction (a weapon, a class item, and an armor piece... also ships and sparrows) -- Bring back vendor hub, progression and inventory rotation like in D1. -- Utilize eververse store to buy exclusive skins via coins or bright dust or faction designed exotics (ie. Exotic ornament for New Monarchy that can be applied to Ace of spades, a FWC ornament for Hard Light, a Dead Orbit for The Colony. -- All activities support coin distribution and collection for designated rally. OR rotate activity selection to garner more participation in game modes that drop in participation (ie. One really must focus on Lost sectors and crucible and then another gain focuses on Escalation protocol and gambit prime. -- Crucible game mode that supports 12 players (3 teams of 4) to promote faction vs factions.

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  • i like the weapons and the armor, also i like the competition between the different factions. I dont like that it is only one week at a time, maybe it should be seasons at a time with one weapon available during victory week that will be the same no matter which faction wins only that it has the colors and logo from the faction that wins.

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  • I won’t lie, I miss the D1 Factions. Waiting for my respected vendor to sell the weapon I wanted and leveling up with them. My favorite thing was getting my exotic class item and having all the ships/sparrows for all my characters. I had each character in a different faction. I would love a monthly thing where you can earn exclusive season weapons or armor, kinda like an Iron Banner feel, but after it ends you go back to leveling and just representing your faction. I miss it.

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  • 1. What are the aspects of Factions or Faction Rallies that you liked most? I liked factions because they gave me a team to choose. A team I looked forward to playing for through every activity I went through in the game. Tokens earned gave me the ability to earn weapons specifically from that faction as well as exotic weapons and class items. This gave be something to grind for even after I finished activities in the game. I still had something to do that were attached to a list of activities I did anyway with no reward. Bounties and quests from my faction changed that. I was always on the hunt to get that perfect roll on a weapon or gear. 2. What were features that you did not enjoy? Making factions a sometimes monthly occurrence. When I started Destiny 2 the first thing I did was travel to each faction station to make one of my characters a member of each faction. I was looking forward to quests I may have to do and weapons I would earn and it wasn't there. This killed the spirit of the game to me. To me, before you killed Cayde, you already killed one of my favorite characters, factions. The limited time only grind forced us to find ways to gather tokens at whatever means we could. You would patch these methods and we would try our hardest to find more because you locked treasures behind time gaps. Had our beloved factions had been there from the start with their bounties, quest, and secret exotic rewards we wouldn't have to do such drastic measures to get tokens we would have been earning since day one. 3. Have there been any other activities in Destiny or Destiny 2 that you thought Factions impacted in a good way? Yes. By removing factions and giving all the great rewards to only pvp you fueled the "carry" community with treasures that people would have to pay for the employ them to get for them. So kudos to that. This is why they been you for trials, their bottom line took a huge hit when you removed that activity (which also killed trials in itself). Nothing matters in this game now except for pvp. If you're not a hardcore pvp player you either log off or pay someone to get these weapons that have shorter killing time that only come from pvp. In Destiny the best gun I had came from a strike(Hopscotch Pilgrim) and the Gunsmith (Suros Automatic Scout Rifle). What's ironic when folks complained about the kill time of the Hopscotch you needed it and have it to the PVP loot pool. Yet when we the Destiny community ask for nerfs of these pvp "Pinnacle" weapons you ignore us. The Gunsmith, Shaxxx, Dead Orbit, New Marnachy, FWC, bounty bot and Eris Morn each had legendary and exotic weapons to earn that meant something to grind for. All of that has been pushed to PVP like nothing else matters in the game. These YouTubers don't speak for us but you let them. In a way the YouTubers became their own faction that get the best rewards and the ear of the creators. Yes you gave weapons to Zavala and The Drifter and Black Armory but they yield to PVP weapons every time. Lore, PVE, PVP Raiders, all should have equal rewards and factions once provided that. Sitting at a faction listening to the things the vendors would say and you'll hear clues of lore. You performed every task in the bounty or questline and feel a sense of accomplishment once you received the weapon and when you use the weapon you didn't feel like you wasted your time. My Warlock stayed with the Deadshot Luna, Hunter the machine gun from NM, and my Titan had all three elemental damages for the fusion rifle. All of that is gone now. You give us rewards that come close enough to finish a strike or raid but not defend ourselves against other guardians unless we're in competitive everyday sweating. Last I checked we all have a universal price tag on this game. When did this just become only about Shaxx's faction?

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  • This is coming from a D1 veteran. Simply put what I liked about Factions or Faction Rallies in the past were: 1. Unique armor and weapons. 2. Unique hidden lore with regards to each faction. 3. Added to depth in the story line, the game itself, and being able to deeper define your character. 4. If you were caught up for the season it gave you something else to do. 5. The D2 version of factions competing for the top score. 6. D1 version that was persistent. 7. D2 version in the first couple of seasons that each character could join a different Faction and not account-wide. 8. Gave another reason to have multiple characters in D2 in regards to #7. For me going forward I would like the following for Factions or Faction Rallies: 1. Persistent but have a week-long rally every now and then. 2. Have the week-long rally really make a change in the game in crucible, strikes, gabmit, etc by finding players for your team that match solely your faction. To create winning faction points contest. 3. Faction bounties and faction XP on everything you do. 4. Change to each character to choose which faction they join. If the same faction is chosen on more than one character then progress on quests and XP is aggregated in that faction. 5. Hide lore in strikes and patrol only on faction rallies to go explore and find. 6. Unique traits are given to your character based on the faction you join. For example, joining Dead Orbit will give our character faster grenade charge or something for the season. 7. Unique armor and weapons (includes exotics) with unique abilities similar to #6 but expands on #6. 8. Resets each season for weapons and armor but have an exotic quest with those factions last more than one season so newcomers have a better chance of getting them and that quest does not reset once received. 9. Have faction leaders more like Spider and part of the economy that changes. These are just some of the big things I would like to see. Also, these changes will likely not come till D3.

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  • The various "factions" in destiny build smaller communities within the larger destiny community, which is fun. The vanguard is open to all, but your allegiance with the various city factions should be more of a commitment. That being said, I don't think you SHOULD be locked into a single faction per account, season, lifetime, etc. Peoples ability to choose and choose again, is what makes those choices fun. Various loot/armor differences being the big example between the weekly/seasonal/monthly loot pool of the respective faction vendors. Having transmog visual properties on the faction/vanguard/crucible armor was pretty cool. Elements such as faction tokens and then having to turn those tokens in, can be less engaging. Having to constantly go and turn them in, the progression should just be retro active and separate from any type of activity currency such as crucible rank and crucible tokens. Also, being locked out of previously available gear can also deter some players. Having any type of faction relevance or interaction only during a single week in the month was kinda lame. Lost sector grinding was cool for the first faction rally back in 2017, after that it became not so fun and boring rather quickly. It felt like jumping down a hole and killing a generic yellow bar was the main purpose of the entire rally, and tokens/victory week was just a side effect. I'm excited to see how the new armor 2.0 system works out. It's much more fun being able to style your character AND build those armor stats independently but in conjunction together. It would also be cool to see some old, old models return from 2014 launch destiny, weapons and armor.

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  • I have to say I loved and hated faction rallys, like I loved that we worked our collective butt off to get a "special" weapon but I hated that the next faction rally if I joined the faction that won last time I could get the weapon from the packages. Now this might not help but I have thought what if you guys brought back the way factions were in D1 so we can pick a faction and earn packages but instead of coins(or keep that part don't bother me) have where we can use the world materials to level them up but like say week one dusklight shards give more rep but week two it's simulation seeds but you can still give them other world mats, now the loot keep it the same for the season so example use vanilla D1 armor sets and weapons but once month you guys hold faction rallys so everyone has to repledge to a faction at the begining of that week and earn packages but the rewards are unique weapons that are not part of the normal pool and won't be added to the pool but the weapon stays the same as the reward for the whole season . Now I did like how we gained rep by doing activities on the planets and gaining more mats

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  • 1. What I liked: I liked the addition public event that appeared on the Flashpoint, and I would hope that it could expanded upon in the future with new objectives and different enemy faction guarding them. I also enjoyed the idea of the Renown, but not necessarily the execution. If it only went into effect once you entered a lost sector, that would be great. It would also be nice is Renown modified patrol missions with additional objectives and parameters for completion. 2. What I did not like: As stated above, I did not completely enjoy the way Renown worked, as it was far too easy to lose it before you reached a lost sector if you weren't careful. I also found that destroying the enemy supplies in early Faction Rallies to be a bit too easy, and lacking any actual point to it. Something I would like to see is those supplies be treated differently by each City Faction, such as where one Faction may want them destroyed, another would want to capture them for their own uses, or maybe just to distribute them to those who really need those supplies. I also think that—for the PvP crowd—there should be a Crucible based alternative to engaging in Patrol grinding (perhaps a 2v2v2 mode with rewards aimed at increasing efficiency against opponents of another Faction?) And for goodness sake, give the other Factions something players want that Dead Orbit doesn't have! FWC really needs a point in the "win" column. 3. What Faction Rallies did well: Overall, I think the one thing Faction Rallies did really well was add variety to Patrol mode, as well as giving Factions a purpose other than "just being there." If the first game is any indication, they should still "always be there." Thing is, I believe that Faction Rallies should be a supplement to the Faction system's existence, not a replacement for an arguably better experience.

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  • 1. I liked how faction rally had a lot of gear. 2. I didn't like the fact it was not permanent. It should be like where the faction with the most reputation or something like that gets something that was definitely worth working towards every season (like an exclusive exotic). 3. I think factions helped with lost sectors with more people going to grind them.

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  • [quote]Hey all, thank you for the continued feedback on this! (I've posted this line a few times today, so go ahead and roast me for the copy pasta...) We've been getting feedback on the absence of Factions/Faction Rallies since they went on hiatus last year. While I can't make any promises on if or when they'd return, I'd like to ask some questions here to help prioritize the feedback points that we've been collecting. 1. What are the aspects of Factions or Faction Rallies that you liked most? 2. What were features that you did not enjoy? 3. Have there been any other activities in Destiny or Destiny 2 that you thought Factions impacted in a good way? Ex: Lost Sector Grind - some people enjoyed it, while others really did not Thanks, -dmg[/quote] My Favorite Faction Rally things were, A. Having the Factions that I started playing D1 to pledge to. B. The awesome gear and sense of thrill at getting items from the vendors that were that faction themed. And C. That I was still able to have something to do when content went kinda dry or I needed something quick to do for more gear. The things I didnt like was that there were, A. Static Rolls on Possibly Good Random Rolled Guns. I mean, there could have been God Roll items that people could carry forever through D2. B. The locking of getting gear behind the tokens. I mean, even if you gave just levels for the factions back and all the package choices, I would be fine. And C. The fact that it only lasted one week and not constantly. So, I could only support my favorite factions once at any point in time. And even at that, I wasnt on most of the time to get the gear. The Factions made doing Lost Sectors fun and made having a bit of spare time to play the game a lot more fun because you could just mess around on a planet and get Faction Tokens and The Renown Booster Thing that you got. But the one thing it did make kinda obsolete is the gear. No one really thought about carrying the old, static rolled gear over to Forsaken and mostly deleted it. I also, as mentioned before, didnt like that Factions weren't a permanent thing and that they only showed up once. I hope you take what I have put here into consideration. Sincerely, AndSuddenly

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  • Id rather you guys have them work like they did in d1. Because faction rallies were nothing more than a grinding gimmick

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  • Edited by SuperSirianRigel: 7/23/2019 1:37:37 AM
    I really mainly just want Factions to return. And I want them to be active all the time like in original Destiny. If you want to have a Rally of some kind it can be added on top of the always active functionality. As far as having a Rally... I would like it to be Crucible related somehow. Basically it would be cool if you could make a tournament out of it somehow. Like a sports event.

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  • I believe that factions should come back as they were in Destiny. I enjoyed the interactions in Destiny as it was another way to get weapons instead of grinding for shards and i feel like it would have been great to have in Destiny 2 with the random rolls and seasonal inventory. also Destiny needs exotic class specific marks.

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  • thank you for posting it somewhere I can actually say something. Destiny 2 where there was a multiplier for the faction rally I like that feature, sorry for using the wrong word but I don't remember what it was exactly. in Destiny 1 I like the Exotic class items even though I don't use them. the armor was fine the weapons were okay but now we'll have access to random rolls for weapons hopefully in the engrams. now in Destiny 1 and in Destiny 2 preferably they need to allow us to still get tokens even after the event is over that way we can get the armor and weapons if we want to. faction rally should be only a early access to weapons and armor themed in the factions themes. showing the banners and changing them after it was over was a nice affect. you could have one where it decides weather in there is going to be a speaker or not and how it is? one of the things that I did not like about the faction rallies and I'm not joking I wanted to pledge myself to the cryptarch but I can't at the moment. hopefully you can fix that I suggest to put the faction location in the farm, in the hidden room behind Tyra Karn. now the other details appearance in the location you can talk about that later. the Lost sector grind I did not enjoy that very much shooting the crates was okay. having to go in the Lost sector just for efficiency's sake was annoying.

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  • Edited by Phobos113: 7/23/2019 12:54:48 AM
    Faction rallies shouldn't exist. Just bring back the old system, including the randomly rolled weekly gear.

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  • Edited by wes238: 7/23/2019 1:17:23 AM
    [quote]1. What are the aspects of Factions or Faction Rallies that you liked most?[/quote] More weapons. More armor. More variety. More shards. More loot. Possible source for cores. [quote]2. What were features that you did not enjoy?[/quote] Locked catalysts. [b][u]EDIT:[/u][/b] The forcing of one faction per account. It was better choosing a faction on each character. [quote]3. Have there been any other activities in Destiny or Destiny 2 that you thought Factions impacted in a good way?[/quote] Faction Rallies brought more diversity. The class exotics were a nice vanity item. Thanks,

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  • This is what I love to read, bring hope into my heart

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  • I love faction rally in D2 I had so much fun grinding for the armor sets or other special weapons for the specific team you picked but the way tokens where earned could be adjusted a bit to the amount depending on the activity that was being done, I.e flashpoint giving 2 for a public event but finishing the planet flashpoint giving 5 and raids or nightfalls being harder objectives awarding say 10 for the first run then 5 each run following but keeping lost sectors at whatever they normally drop or do it so there’s more ways to earn them from each faction cause I know a lot or guardians didn’t get that special prize like the suns got catalyst from dead orbit due to limited playing time cause ik I didn’t have time to run all 3 factions for the catalysts. Also how about making the rewards unique to each one like the armor was with orbit cause that armor was nice I thought.

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  • Edited by RandomPlayer: 7/23/2019 12:52:13 AM
    1. what I liked about faction rallies is hard to say(since most of it was kind of annoying or underwhelming) but I will say what made faction rallies cool was the prize for grinding faction rallies, the catalyst...now the catalyst was sort of bad prizes but if we give better prizes for completing the grind, like a good weapon that you could grind for a god roll, or just a good roll. Also, I like that lost sectors become relevant again, but the grind wasn't as fun doing it. I feel faction rallies should bring everything together, like strikes, the crucible, lost sectors, patrols, etc. 2. now for the least enjoyed things...I feel like faction rallies should be every other week but also grindier. Just doing patrols and public events to get renown then using that to complete a lost sector wasn't the most fun thing in the world. We need bounties and a reputation system that upgrades(like the clan system) The clan system is in a perfect state rn. It's not stupidly op but it is well worth it. Instead, it can be like a mini battle pass where you complete bounties and activities to gain progress toward your battle pass(or whatever you would call it) This system allows players to just play the game while gaining levels toward their faction. Bounties will help speed up the process but after you finish the factions reward system, you get your grand prize(maybe a god roll weapon or a weapon with an extra perk, something rewarding). Also, have the coin system which can be received from bounties and the level up system. Add some cool looking armor and good rolling weapons. Also, ADD GOOD LOOKING ORNAMENTS. Please, it's needed. 3.honestly, no. Sorry for being a little critical but it had to be said. I think with the use of random rolls, faction rallies will be a bit more enjoyable. I just feel a big level up system that rewards the player along the way for each level up(enhancement cores, legendary shards, armor, weapons, bright dust, shaders, coins, mods, cosmetics, etc) will be useful. Thanks for reading it all if you are here! (This is just criticizing the wrongs of factions rallies, not the D1 system).

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