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Destiny 2

Discuss all things Destiny 2.
Edited by Mister T Baggin: 7/16/2019 2:33:17 AM
68

Make a Heroic Patrol space.

As the title states, I would like to see a more challenging open world area. My basic ideas for this are as follows: Increased number and strength of enemies Roaming bosses, including strike bosses and Walkers. Vehicle/weapon tokens that drop from enemies and expire after you go to orbit. Use a fort to summon Enemy patrols. You will be attacked by a huge marching army accompanied by a Walker or some such thing, and you must hold the fort. The more in your fireteam, the more enemies will spawn. Only one spawn point, if you fall, you go back to the main landing zone, or be revived by a passerby or a team member.[spoiler]Go to a 'fort' which is more like devrims church. And hold of a wave of troops and a few big bads, and claim that spawn point. You can spawn there for the next hour or until you capture another fort. [/spoiler] The hardest enemies would be furthest from spawn and youd probably need a team to penetrate the wilderness that far. Edit: thx for the ideas and support! [spoiler][quote]Agreed. I also think the Tower should come under routine attack so we can literally play 'Tower Defence' in the Tower. It would be fun to defend the Tower against invaders, alongside fellow Guardians and NPC Tower Guard.[/quote] - Krantzstone[/spoiler][spoiler][quote] I wanted that Scifi helms deep moment![/quote] - Verdant Blade[/spoiler][spoiler] this is a good feeling [quote]First time I explored Chamber of Starlight in Rheasilvia under 510 power level, I saw [???] on a Taken Hobgoblin and dipped out of there so fast.[/quote] - phoenix-force411[/spoiler][spoiler][quote] A heroic patrol mode would hopefully be a place to bring back that feeling, being just strong enough to damage the enemies but not strong enough to steamroll them, in many cases being forced to retreat.[/quote] - Dirty Dan[/spoiler][spoiler][quote]I remember stumbling into the Celebrant of Oryx for the first time(...)Nothing has captured that feeling of exploration and excitement since.[/quote] - Valus Ta Aurc [/spoiler] Rewards: [spoiler][quote]My vote would be: allow items exclusive to the other activities to drop as legendaries in the heroic patrol zone(...)only once you’ve already unlocked them in their previous activity.[/quote] - DylanOConor [/spoiler][spoiler][quote]Make a prestige patrol mode. rewards only purples and fat glimmer[/quote] - CatMan[/spoiler] Public Events: [spoiler] [quote]why don’t we have convoy public events(...) some slow moving enemy column that has defenses and you are forced to move along with it picking off vehicles to get the cargo tank or whatever to stop.[/quote] - Corrick II[/spoiler][spoiler][quote]Make Rahndal Perfected (yes, SIVAfied) a roaming boss that infects Fallen he interacts with and adds them to his party. We need SIVA back[/quote] - ACULonSeer [/spoiler][spoiler] [quote]You know that public event in the Dreaming City where you need to protect the generator? You see those Scorn storming the beaches and you have to fight back the waves? I want more of THAT.[/quote] - EighVee5809[/spoiler] Immersive Example:[spoiler] You set your ship down in a back corner of the EDZ, a place not many have explored. You walk through a dark, damp tunnel. On the other side, a vast wilderness welcomes you with thick aromas of the pine grove that encompasses every rolling knoll, and cascading slope. Overhead a ketch struggles to gain speed, hive seem to have infested its engines, green plasma is streaking behind it like a parade streamer. A low and fast moving tombship confirms those assumptions, as it follows the now descending ketch. Devrims radio crackles in, a bit harder to hear this far out, "bad news buckaroo! That ketch I'm sure you just saw is coming down way too close to the farm, im going to need you to handle it" Ghost chirps up in his usual, terrified determination, "theres alot of hive headed that way too, but uh...we got this," You mount your sparrow, cutting through the flat hollows for a while, until you come upon a column of fallen, and their walker, which forces you to kareen through the forest. Zipping left and dodging right, you finally come to a clearing, where you can see the ketch, now with all ports open wide, pouring out wretches, vandal, dregs...the captains are down at the loading bay, trying to hold back an Ogre...it is total chaos. "Looks like the hive bit off more than they can chew huh?" the Ghost asks quietly. "Never the less, those fallen are going to be a problem...deal with it," Devrim pipes up to cancel out any hope of letting this problem solve itself. You ride up to the chaos, and theres already a few guardians whod also seen the crash, now converging on the site. You fight alongside them to clear the exterior of the ship, several fallen material and glimmer caches are exposed and you go collect what you can. The ketch then goes on full alert, and you, along with the only other guardian who was brave enough to come, enter one of the ports. Inside the Ketch you have 10 minutes to explore and loot, before the ketch self detonates. If you dont make it out in time...all that looting is for naught. You escape just in time, and begin heading back to the safe zone, to debrief and store your loot. Public event completed.[/spoiler]

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  • What if there was a new pve game mode which is defending a stronghold, so you could really get the helms deep thing going

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    • We’re all suffering from the same problem as One-Punch Man.

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      • Why we dont have random world bosses with exclusive drops I will never know. It's a staple of any looter game.

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        • The dreaming city was meant to be that endgame space you speak of. However now that we are all WAY beyond its leevel, its just like any other place.

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          • Would love there to be a ‘nightmare/darkness’ twist on flashpoint areas. The format is a little stale and definitely needs a new reason, now Cayde is no longer here. Instead of just a normal patrol space, the darkness ‘touches’ it a-la curse week in dreaming city, giving a constant buff to ADs, more elites, and time-specific bosses/most wanted. Not sure if Taken are necessary, but yeah, Urzok, or something similar that requires a few people to take it down (or a really difficult buff mechanic for the soloist). Ascendant pockets, where guardians invade and close (a bit like oblivion gates, if people remember them). Need tincture of queensfoil to see them, but a text pop up warning advises if one is around. All adventures are minimum heroic, with selected adventure on a par with Nightfall. If people don’t like it? They can visit other areas for the week. (Bounties etc tweaked so that they can be completed outside of visiting the nightmare area). Rewards/emblems/Badges/lore/Titles for those who repel extreme darkness on all planets. Again, soooooo much potential.

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            • Make Rahndal Perfected (yes, SIVAfied) a roaming boss that infects Fallen he interacts with and adds them to his party. We need SIVA back

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              • Mmmm im getting "Battle of the six fronts" vibes from your idea and... 😶

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                • How have I not thought of this before, great idea!

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                • That would be perfect for solo players, great idea actually if done properly.

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                  HawkkMoon99
                  HawkkMoon99

                  Poggers - old

                  Bungie needs to see this fellas, upvote if you haven’t already.

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                • Only if tower defense is like dungeon defenders.

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                • Edited by SxBane: 7/15/2019 1:31:12 AM
                  This. Everything in this. As a solo player this holds massive appeal and it works for parties as well. Both groups have a chance to quite literally see how far their skills can take them from the point of origin. They should also have more areas which require careful jumping to get to like in the Dreaming City. Anything which rewards your persistence and curiosity is very much in line with the values of the game. Exploring the edge of things and all that.

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                  • Oh so like the division 2 with expeditions? That’s original

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                    • I really dig the idea of a heroic patrol space.

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                    • I would love to see the leviathon turned into patrol areas like the dreadnaught was.

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                      • Edited by A Tasty Warlock: 7/14/2019 12:59:37 PM
                        Something that I want to see in this game is BATTLES. Quite like the Rift Generator, battles where you have to defend an area, raid a base, destroy a target, or kill a massive boss, all of that would be great to add in to a patrol. Also, a big project that I’d like to see is a procedurally generated world. Where once something is discovered, it stays there.

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                        • There could also be heavy darkness zones where you have deal less damage but take more.

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                        • This could be a cool idea. I used to play a browser game called Dead Frontier that had a similar system. Farther you went. The better stuff you could find. But if you died then youd lose what you grabbed. Made it super intense being deep into the map and having to get back. Almost impossible to do by yourself, and it was a blast. Only stopped playing because pay to win took over.

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                          • Make leviathan areas patrol areas.

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                          • Edited by HawkkMoon99: 7/14/2019 9:15:21 PM
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                            HawkkMoon99
                            HawkkMoon99

                            Poggers - old

                            I love this idea!!! Holy hell I love this game’s patrol zones, some of them are fun to explore such as Nessus and the Dreaming City, I’m all for adding more stuff to do in patrol zones, and this sounds like an amazing idea!

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                          • Your idea remembered me the time when I came back to play after forsaken and the black armory were released, I was roaming around when I found my first forge saboteur, didn't take me long to figure the drone thing out but I got blasted by splash damage in my encounters so I avoided them until reached the power level required, so adding such activity would be....inconsequential and like most content will be outdated after a while, may be the proper solution would be a scaling of all the enemies based on an orbital selection like it was back in D1 (plz forget about the heroic / legendary thing in difficulties, sounds way too much like halo)

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                            • Makes me kinda sad reading all these great ideas, so much lost potential within this game and even sadder that none of these will ever be taken seriously. It’s like no sooner than someone puts a great idea or concept out there it becomes redundant as Bungie would never be able to utilise it as they’d be sued for stealing someone else’s idea. I wish quite a few of our forum users worked at Bungie. Weird how non developers seem to come up with some really cool ideas.

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                            • Please just tell me the inspiration for this wasn’t ESO. It sounds too much like the Imperial city.

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                              • So long as it doesn’t mean more bulletsponges. I’d be down with NPCs having more dmg output so you’d have to use some cover and some forethought. Lost sectors need to be a little harder and need their local specific loot.

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                              • Yes as long as it isn't heroic simply because the enemies have a crap ton of health. Like maybe have an intrinsic glass modifier or something so you actually need to use cover

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                                • Issue is they push the boundaries of enemy quantity and area size already.

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