Who came up with the idea having to get 1500 final blows with a Grenade Launcher running strikes? Or quest like Hush, having to get 1000 final blows with a bow in Gambit? IMO quest should have more of a meaningful experience other than the norm.
That was only 2 quest and only 1 thing from both of them. I don't know how you guys feel about this but I don't find quest like this fun that I find myself not really wanting to run them. I was looking over a lot of quests/bounties in this game that a hell of a lot of them are the same thing, kill this many with this before moving on to the next step.
Bungie, can we get more thought, imagination, incentive, etc... put into these quests other than kill this or kill that with this weapon 1500 times?
Edit: I brought this up partly because I was running A Garden would strike. Looking at the quest A gift for the worthy, having to get 1500 grenade kills. Only 2 heavy ammo synths dropped, yes, I only have 1 perk for this on my armor because 2 or more cancels it out. I started thinking, how is the reasonable killing all the enemies and even at the end my team decided to stretch it out because how easy it is to kill the boss. No heavy ammo dropped.
Edit: 1. I should have explained what is more meaningful to me. Example, D1 Skywatch, Urzok the Hated. IMO that was fun because of everything else that was going on, the war, having the Hive, Taken and Fallen going all at once that it was a blast. It was a 3 person fire team when it released that people enjoyed helping others because of the challenge it gave.
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“There are so many exotic hand cannons because they’re straight from the lore and are sacred” Bungie introduces other exotic quests Adds kills and strange requirements I guess only hand cannons can be mythical