Make the amount of materials you get from harvesting on all destinations equal to dreaming city. Harvesting on the dreaming city grants 7 materials, but on all year one destinations you only get 1-2 per harvest. Im always running low on things like simulation seeds but i have thousands of bayron boughs. This would make me actually want to spend the time running around picking flowers rather than buying them from Spider.
Edited by Choose the Dark: 7/12/2019 2:15:07 PMD1 as always did this better. the more you scavenge the more you got over time. #baddevsnocookieforyou Ghosts are cumbersome and generally suck and you constantly have to change because a dev like grind and go no rewarding experience. Thus thus treasure hunter does not apply to resources and there is no [b]Universal Combo Detector[/b] meaning you have to keep switching ghosts. I would love and hour with veteran d1/d2 players and then and hour with a dev. so much could be easily fixed with some brain power and the addition of Armor 2 .0 D1 was excellent and D2 has yet to live up to D1 in its final form. I am hopeful for shadow keep. But as they are making grindy unrewarding content now I am dreading the release. Everyone I play with quit after iron banner. I joined a new clan and most of them stopped play this month(also iron banner/light grind they are just sick of unneeded progression blocks). So look like i need to look for a new clan again if I ever hope to raid. it has been a challenge in 2 platforms and has not gotten better. **Edit expanded to answer a question** triumph or quest as an account unlock that increases with amount of nodes gathered. rewarding the grind with something rewarding is a positive. They could even tier it allowing each tier to add one to the recourse 50/100/200/500 making the rewarding short term and long term. Example for EDZ Gather 1 unlocks, EDZ combo detector 1, and add +1 rescourse In armor 2.0 you could set the ghost to earth/edz combo detector Make a triumph get all zones to t1 unlock Universal Combo Detector 1