I’ve been grinding the reckoning for a while trying to get a notorious helmet for the moments of triumph triumph. While I was driving myself crazy with this grind I thought about the difference between the reckoning and the menagerie, and why I thought that the menagerie was fun while the reckoning made me want to die. I believe that the menagerie has (had) 2 things that makes it a much more fun experience. 1.) the menagerie has forgiveness for blunders. In the reckoning if you make a mistake you have to start the whole thing over which is torture, especially if you have been doing it for a while 2.) the menagerie has much better and much more reliable loot. While the final chess fix made the loot less reliable (by that I mean a larger chance to get the exact item that you were pursuing) it still is relatively reliable and that makes it feel much better than the reckoning. I can struggle for around 15 minutes in the reckoning and get gear that I already had rendering that time worthless and forcing me to restart the reckoning spending more and more time attempting to the that helmet that I need where in the menagerie I can just enter the ruins and have a decent chance in getting the item that I wanted.
It's the stomp mechanic on the bridge. It's an utterly absurd and lazy game mechanic. We've be able to slay [b]multiple[/b] ostensibly immortal gods but some random yellow bar can effectively one-hit-kill us by stomping the ground? And this slam is so powerful that it's generating enough force to send us flying for hundreds of meters but doesn't alter the ground at all? It's some sort of magic force that somehow only acts on things perpendicular to its path? Reckoning lobbies would double overnight if Bungie removed stomp. Same goes for the push mechanic (E.g., ogre in ST, Sedia) and that stupid cabal shield slam.