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Destiny 2

Discuss all things Destiny 2.
7/3/2019 8:24:42 PM
48

Handcannon fatigue isn't simply fatigue, no other weapon type gets any real representation (rant).

I don't necessarily mind that handcannons get exotics at all. What I DON'T like is how no other weapon type gets to have something unique or fun let alone new. Auto rifles only ever get returning exotics. Pulses get pretty much nothing. And scouts are almost always boring because they rarely do anything particularly impressive. When we look at the exotic handcannons, you've got a support handcannon that buffs, a weapon that bypasses hip fire penalties for a unique playstyle in a game all about ads, a weapon that burns targets and leaves their souls to be devoured for a buff, a weapon all about chain explosions, and so on. Autos get to shoot bullets faster after a certain amount of time or do a little more damage in x condition...wow. And the worst thing is, is that the only 2 real exotic autos we got a glimpse of for shadow keep, are MORE generic d1 exotics that don't do anything overly flashy or useful. It's just another gun that kind of does something. No health steal or build up of fire for a combustion, nothing useful. They don't produce new weaponry at a rate I'm happy with for the other archetypes and that's absolutely ridiculous especially since a d1 exotic handcannon gets pumped out every -blam!-ing season while the rest have to sit on their ass twiddling their thumbs. Pulses got outbreak...sure it's insanely good, but fun or new...nope. And that's only the pulse rifles third exotic weapon! You could literally get rid of HALF the exotic handcannons, and they would still be equal to the number of exotics for each other weapon type, but the worst thing is, is that they still ALSO have the most NEW exotics. I get that handcannons are like the poster weapon, but how much longer will I have to wait for a new auto rifle or exotic sniper rifle? Why does literally nothing else get any effort put into it? I don't care at all that there are returning exotics, but stop picking the shit ones and start making some new ones. Monte Carlo and khvostov, wow, my two favorite exotics that did nothing but grant a little melee energy or LITERALLY nothing at all. No offense to the people who liked them, but those 2 really don't sell it for me personally. This is easily the biggest gripe I have with Destiny right now. Such shitty representation, with no possible chance at something else coming and when something does come, surprise, another weapon that did basically nothing. Fantastic. We already saw a new exotic handcannon in the shadow keep trailer and then there's probably hawkmoon too, oh and I can't WAIT for them to have another exotic quest that grants the first curse... For all you guys that like these handcannons that keep coming, I want you to know I do in fact like handcannons. I just want more weaponry for the other 3 main weapon types. Even in actual dlcs, handcannons have still gotten the most weaponry, while some don't even get a single weapon or a consistent means to farm them. Regardless of the theme they are trying to set, this constant flow of good gear for a single weapon type is starting to get old fast. And I don't think it's fair at all to the people who just simply do not want to use them. But every season they get a new weapon that's incredibly good, and an exotic from d1 that was either reworked well for d2 to be stronger, or something of the sort. It just feels too bloated, and honestly I don't understand how people don't get tired of it themselves. It's just like with overwatch and Tracer. They leet giving her skins all the time while select few other character got some as well. This bias, regardless of whether or not they are the poster character, in a game about picking multiple characters kind of...gets frustrating. Just like in fighting games, etc.

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  • Agreed, different weapon types would be sweet. I would love to see a high impact auto-rifle version of the sun shot, explody rounds and explody death. Kinetic trace rifle that fires a hydro beam that pierces enemies when ads, but hip-fire sprays a close-ranged wide hose of slower moving water in an arch that knocks enemies back. Exotic tube grenade launcher that shoots a small auto turret that sticks to walls for a few seconds... or a different tube launcher that shoots a short-lived telepoint, activated by holding reload with the launcher after the point is set up (takes a 1.5 seconds to setup after landing on a suitable surface, and lasts 10 seconds or until ported to). Hold fire to to extend travel time, release to pop it to the floor for precision placement. Exotic machine gun that functions like the flame thrower from Halo 3, putting the user into 3rd person to spray a fiery liquid that causes the ground, or anything it lands on, to burn for a few seconds for massive damage. Heavy bow that shoots arrows that attach to the target for a delayed yet satisfying explosion. (And/or, Arrows stick to surfaces, two within proximity create a trip line. Requires two or the arrow detonates prematurely.) Exotic gloves for Titan which changes the grenade toss animation to a wrist-mounted cannon that launches grenade abilities at extremely high speeds in a straight line. Increases impact damage of all grenades. Hunter body armor that attaches the hunter to the wall by aiming while airborne and touching a wall. Hanging onto the wall counts as crouching, partially removing him from the motion tracker. Warlock gloves which allow melee abilities to be charged, consuming the melee ability to convert the damage of any kinetic weapon into energy matching the subclass element of the warlock for a time. Charged shots deal bonus damage to matching shields and guardians in super. That’s just off the top of my head.

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