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Edited by that1german: 6/29/2019 2:21:55 PM
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A Topic on Malfeasance (and perhaps other exotics)

[b]Note*[/b] this post is not exclusive to just Malfeasance. If you feel like some other exotic needs some love, say what and how you'd want it to be done. So I was running Blind Well last Tuesday, when I felt the urge to put on my personal favorite exotic hand cannon, Malfeasance. When in use, I noticed how it was functioning compared to one players Recluse and another's Breakneck and noticed how underperforming it was compared to these. And just like a ball of shadow from a Taken Captain, it frustrated me to know that it's only real utility was just a few explosions that 9 times out of 10 killed an enemy before its effect proc'ed. And I got the idea from other sources. With Tractor Cannon now, Lumina next week, and the Trace Rifle in September, what if we added a sense of utility and support to Malfeasance. Enhance the perk so that if a Taken enemy is hit with the explosion from the slugs, the abilities of it and any enemy hit by the explosion are suppressed for a time. So if you take out a goblin and another goblin is hit, it can't give it's friend an invincibility effect. A captain can't throw his blinding effect, no more axion bolts from centurions. And most importantly, Phalanxes can't use their push to give the Architects more kills under their belt. Tell me what you guys think of the idea and again, if you feel like some other Exotic weapon or armor needs a bit of work, say what and how you'd like to see it done. [spoiler]I know Malfeasance is a "team shot" weapon that procs faster with more users shooting the same enemy. This would just give it another way of using it for the more solo player who want to add some sense of support to his team.[/spoiler] Edit: just found out that the Malfeasance catalyst will be getting a range buff and a bigger explosion if a enemy is killed by shadow explosion. Good for majors I guess. Kind of a waste on red bars though. Only time will tell if it lives up to expectations.

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  • It looks really cool though...I haven't played Gambit yet I was waiting to get a better hand cannon so I can finally grind out for Ace of Spades since I haven't done that due to taking a break shortly after buying Forsaken ...I have TLW and Thorn now and I'm hoping to get the Malfeasance quest to drop when I finally start playing for the step for Ace of Spades...I should also get to those forges but eh..lol

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  • Yeah, there's a lot of exotics that could really use some buffs. -Sweet Business -Jade Rabbit (scout rifles as a whole need a buff) -Crimson -Suros Regime -Malfeasance -Wish-Ender -Arbalest -Coldheart -Prometheus Lens -Sunshot -Skyburner's Oath -Hard Light -Merciless -Trinity Ghoul -The Colony (in PvE) -Worldline Zero (only good for speed)

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    • If it’s catalyst allowed it to create 3 or 2 slugs per headshot on a target I think it’s viability will skyrocket

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    • Little do people know. Malfeasance is in the top of highest DPS weapons..above breakneck and recluse. It gets even better if more people use it.

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      • Well it's catalyst is at least increasing it's range to be about as high as it's impact (20 range increase) though I do think the catalyst should've also gotten 1 of the following: 1. Increase damage against taken and maybe invaders, though it already does 97-ish on invader crits out of their 300 health or something like that so the second part might make it more OP against invaders than pre nerf NF in crucible. 2. Increase explosive damage and radius. 3. Allow manual detonation of shots by holding reload at the cost of remaining in mag. 4. Mark enemies damaged by shots and explosions.

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        • Malfeasance slaps. It doesn't need buffs or nerfs, because it's perfect the way it is. I'm just curious to see its catalyst.

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          • Use it for boss slaying or in gambit.Its also nasty at shutting down supers in crucible

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          • The lore tied to Malfeasance and that quest clearly made it obvious that it was intended to be a weapon that's used by 2 or more 2 people in a fireteam, or against opposing Guardians. When used by a full fireteam against a Taken boss, the explosion should proc 3 times as often.

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            • Malfeasance is a beast against taken bosses or primevils in gambit it's a niche gun but where it shines it truly shined

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              • I'm all for buffs, but I never considered Malfeasance to need anything more than a bump in ammo reserves. It's a 180rpm which is a weak archetype in PvE activities across the board anyway. Maybe I just wasnt expecting much out of it to begin with.

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                • I believe that catalyst got data mined with having a range buff and an explosion damage buff. If this is the case, I at least will be satisfied, since in PvE my problem is I think the explosions should be doing more damage against majors, and maybe some close to how Outbreak Perfected performs against bosses. For PvP, it would essentially become a staple weapon for me, since the extra range/accuracy (since those are intertwined) is really what the weapon needs to be a reliable weapon to use against supers, which the game needs more of in the crucible.

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                  • Bump

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                    • I am for whatever buff they can give malf. It was certainly a challenge to obtain when it originally came out. And the results were so disappointing. The ornaments are gorgeous and so is the gun. The power is just not there

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