Can we have 2-3 drops per run rather than 1 to still keep it viable as a fun farming activity? Most effective farming is repeatative and boring, at least menagerie has some variability to some extent.
I understand that at the moment the activity is too rewarding and needs to be tuned back. Please dont destroy it completely though, the time investment to obtain specific, perfect rolls on 1 chest runs will be obscene.
For example, say you wanted to get an imperial courtesy for pvp with rifled-acc-slide-snapshot (this specific roll, nothing else, MW not included as you can choose)
The chance of receiving this per run (assuming all perks have an equal chance of dropping and simplifying the calc) is:
(1 - 5/6 * 5/6) * (1 - 5/6 * 5/6) * 1/6 * 1/6 = 0.002777% (or 1 in 360)
EDIT: added chance of perk rolling in either slot.
And assuming a full blueberry run is 20mins including loading times & searching
That's 120 hours, minus 15hrs for a 25% chance of double drop is 105hrs.
For one gun. No thanks.
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I took me 5 runs to get my god roll Austringer. 5 x 5 = 25 weapons. Didnt have the upgrade unlocked that gives you a chance to get two drops per chest. By the time I got that god roll Ive gotten a couple of others that were really good rolls that I wouldve probably settled on if it wasnt for the chest farm glitch.
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If there’s one thing I learned from D1 it’s you don’t need a perfect roll on anything. Unless it’s an exploitation like efrideets final round.
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Are you forgetting the Power and Efficiency perks in the Chalice, or am I misunderstanding your concern? If you spend your Imperials on those perks, you will get three powerful drops per run. Ignore me if you’re talking about something else :P
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I didn’t even -blam!-in know the chest glitch was a thing. -blam!-.
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That’s why it’s called a [i]grind.[/i] And why optimizing your character is an [i]end game[/i] activity.