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Destiny 2

Discuss all things Destiny 2.
6/23/2019 4:36:12 PM
20

Story feedback: missions, Ghost, our voice

So I'm sure we're all well acquainted with the fact that Destiny has never exactly had the EPIC SWEEPING CAMPAIGN that Bungie had in their previous work, and that Bungie is most definitely focusing on fixing the game as a whole before improving their writing. Regardless I just decided that with shadowkeep coming up that this would be a perfect time to remind people (mostly Bungie writers) that story does matter and give a few points of criticism 1. Mission structure: ok this is a big one. Destiny seems to fallow a very repetitive formula when it comes to story missions, the main campaign goes all out while the fallowing expansions offer us about 5 at minimum. I'm sure I don't have to explain to the average person that only 5 missions that last about 20 minutes each does not convey a story all that well. Look at rise of iron, in the first mission we're fighting the new sepiks perfected and about three missions later we've effectively killed off the reanimated Iron Lord's, that's very underwhelming. You can't just introduce the next big threat, find out how to beat them an hour later, and then kill 'em off for good But there's a way you can get around this problem... Let look at Forsaken. Have you ever noticed how many missions Forsaken technically has? 5. I'm sure your saying to yourself that there's now way there can be five, what about all the Barons? Well those were adventures, and it was genius. Bungie essentially doubled the amount of story missions by sacrificing the adventures and turning them from self contained stories to actual parts of the main campaign. Keep that in mind Bungie 2. Ghost: alright where do we start? Ghost is a very.... Controversial character in the Destiny universe. Some players love him while others despise him, and while you can't make everyone fall in love with the little guy it is a bit concerning that the majority of the player base finds their supposed "best friend and partner" a pain in the neck. There's a difference between lovably annoying and annoyingly lovable. Wheatley from portal 2 is an example of lovably annoying, while the Minions are annoyingly lovable. In the future I want Bungie to really rework Ghost's relationship with the player, make him mean something to us. 3. Finally! The big one! Bungie has officially stated that they want to make Destiny more of an RPG, with more personal and customizable aspects of the game and your character. In forsaken our Guardian finally talked... For 6 seconds. While I'm sooooo glad we're breaking ground (🙄) this isn't enough. Our Guardian doesn't need to be chatty, they just need to partake in conversation and have a personality of their own. Now I understand why this may never come to pass, the player character has 6 potential voice actors times the number of languages Destiny 2 can come in. But what I'm trying to say is if you want an RPG you better delver on the R and the P And that's about it, leave your opinions in the comments and maybe just maybe Cozmo or DMG will see this

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