I already know the response people will bring up about the subject. Controlling wild recoil on mouse and keyboard doesn't feel right. Well it doesn't particularly feel great on console with a controller either. I was watching some PC players do the raid using recluse and mountain top. They were mapping enemies with recluse effortlessly. With a controller there is no way i would be able to land all my shots at that distance with a 900 rpm SMG. No way. I'm not asking for the same recoil as PC, but a small reduction would be great. A buff to how much stability helps as well as how much counterbalance helps could be useful. We all know there is a issue with bloom and recoil on hand cannons. But it exists with all weapons. Pulse, auto, SMG, even scout rifles!
Actually, consoles don't need a recoil reduction at all. What they need are some actually good controller options, and a way to customize the sensitivity curve of Destiny. I can control recoil just fine in other console shooters because those games let me customize the sensitivity curve. In Apex Legends I use the R-99 like an assault rifle because I can control the recoil with a controller. I can only do that because Apex Legends lets me customize the sensitivity curve. Basically, I can make the thumbsticks more responsive to the inputs I'm making with the sticks. In Destiny there's only 1 sensitivity curve and even 10 sensitivity isn't going to help control recoil because small, minute adjustments to to the stick (to adjust aim) aren't actually recognized. It's a heavily modified curve. And anyway while we're on controller options in Destiny, this franchise has the same (nearly identical) controller options as Bungie's first console shooter from 2001, Halo: CE. The game really needs a slider to adjust the sensitivity curve on a 1:1 (linear) ratio