With the engram, you got it backwards. Year one gear should have been on rotation in the store for direct purchase, with new seasonal items being available via Opulent Engrams. Destiny already has far too many duplicate items being earned via game play. The last thing I want is to have my time rewarded with useless year one items that I have to dismantle, to get currency to then purchase over priced items that I actually want. This was a very poor design decision. Whomever is in charge of the games economy and loot system are doing a very poor job. Obfuscating pursuits from the character screen is also very bad design. The destination screen is a navigation screen. It is informational. What is CURRENTLY available for me, as a player, to do. Who is online for me, a player to interact with. The CHARACTER screen, is all information relevant to my current character. What is it that I have. What materials have I acquired. What Bounties/Quests am I working on. It being the first thing on the inventory screen made WAY more sense. Especially considering the action involved in opening up the Destinations tab. Now, if the long press took me directly to a screen of my choosing. This might make sense. Otherwise, all you have done is to add an extra step when deciding what I am going to work on today. It might not be quite as bad, IF, anyone at Bungie knew how to store our preferences and actually allow us to filter lists in ways that were actually useful. Having to re sort the menus every time I open them is annoying. Honestly, this aspect of your development is atrocious.
While I agree that it's a suck move, with F2P coming in September it doesn't surprise me they would do this now instead of the new season in the fall. People will forget they were upset by then. We always do.