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5/30/2019 6:12:57 PM
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shattered throne is soloable thats why theres a triumph for it same with doing it solo and without dying. I dont want match making for nightfalls and especially not raids that would be hell not to mention then you guys would complain that you cant do it without communication and they would have to "dumb things down" for you anti social gamers (not that thats a bad thing just calling it how I see it) playing a social team game where the endgame is to team up with others that play the game and do these activities. I know you are tired of hearing it but thats probably bc you are just playing the wrong game. hate to say that bc destiny is great if you put in the effort to make friends man my whole clan was basically met through lfg and becoming friends playing the game together and I doubt we would have if we matched together with no communication and left after completing. Things like raids and nightfalls are team based and for good reason imagine for a second that you want to do 100k nightfall well you'd have to queue with the same five of swords card so you need to find two other people that have the exact same settings as you. Lets say you put match game on and now you got lucky and found two other that put that on as well along with blackout and solar singe well you all went with solar weapons bc of singe and you all put on solar weapons hoping your other team mating would read your mind and put on void or arc to do shield damage but they didnt now youre stuck bc you cant break shields and it takes to long so you lose enough points that you dont get 100k well now bc of this scenario they have to take out locked loadouts bc of solo players and their match making so they just dumbed down the content bc you wanted match making think long term about these features just bc you yourself wouldnt ask for unlocked loadouts in nightfalls or raids where you can complete without comms doesnt mean the shit tons of casuals youve just opened the content up to for free wont ask for that and when enough people pressure a game dev they crack and add these things that make core players leave and I bet you that casual will do it a few times and leave but the core player with continue to play these activities without match making without unlocked loadouts for hours and hours without complaint those who are dedicated to this game and have been since destiny 1 year 1 or pc only players since destiny 2 year 1. I know I said earlier that you are just playing the wrong game but it doesnt have to be that way if you just opened yourself up to the community instead of just hoping bungie adds more features that allows you to stay by yourself I assure you this game will be even better that it already is. See "BADASS GAMING" what you missed destiny series for more details.
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  • Edited by isaac13d: 5/31/2019 5:43:40 AM
    My response to this wall, how bout that guided nightfall? You know, that option that's already in the game, but nobody does because it's not rewarding for the people doing the guiding? Oh, and how bout that Guided Raid option that already exists, but nobody uses because there is no reward for being a guide? How many resources are these already developed, existing options going to steal? All you guys say the same stuff. Matchmaking for raids and nightfalls would never work because they require more coordination. Nightfalls sure don't. If you want to work on a 100,000 point nightfall you should be prepared to GUIDE the person who is joining you into making the best decisions to do so. Be prepared to be content with just completing the nightfall, some of us are not the best. A raid is different, if you are prepared to guide a raid, you can choose to do so. Most everybody here knows that they are difficult, and if you decide to guide a raid you already know that it gets more difficult the more people you choose to guide in one go, so you should plan accordingly. But the bigger question is this: Why would anyone choose to guide a raid? A nightfall is easy, if you're just going for the completion of it anyways (which some of us do). A raid is a whole nother kind of animal, you have to set aside a good chunk of time and be VERY patient with the folks you'll be guiding (a good portion of them may have never done a raid, some of us haven't tried a raid since the second raid lair on the Leviathan). There's no extra reward in it for you. There's no Pinnacle weaponry for guiding people through the hardest content in the entire game. If memory serves me correctly, there isn't even an emblem. Rather than insisting that matchmaking would never work, why don't we ask Bungie a simple question, "What's in it for me?" Let's reward the awesome folks that do all the extra work to guide players the the hardest content in the game that otherwise go unnoticed.

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  • Heres the thing tho you ever wonder why none of the in-game matchmaking stuff isnt being used? I have the answer and its bc the community made it own matchmaking that is and will always be 100% better than anything they put in the game. LFG discord servers literally has an lfg for pretty much every activity and helps Vet players find other vet or at least knowledgeable players find each other for quick raids but also has ranks to tell you whos a sherpa, vet, casual, or newbie at a glance so you know whos capable of what. It allows the sherpa to have more control of the group and gives easy access for every player involved to a voice channel to communicate properly unlike the live game that has a voice system comparable to apex legends. If im gonna strap a newbie on my back and carry them through the raid I honestly dont want an extras reward sherpas at the current time are some of the nices people you meet and I dont want the waters to get muddied on whos an actual sherpa and whos the dbag putting you on add clear on every encounter so they can get just one single extra reward. If you dont think that will happen I can assure you it will to quote riven "our desires could feed a nation of such beasts". Ive done my fair share of carrying and for the more hard core stuff Ive done 10+ petras runs for people who need help complete strangers on the lfg discord server just bc I knew what Iwas doing and sometimes a group just needs someone to keep their heads on straight and not to get nervous along with the strats to keep the run going. you ever do morgeth with just two whispers, a well, and a banner shield bc we got some bad rng for eyes and ogres shooting people away from the taken guy before bc I sure have? have you ever gotten everyone to riven just to have your only titan forget hes on the wrong subclass so we had no melting and couldnt do enough dps for riven cheese? you ever get to the end dunk the heart and get error code guitar right before everyone got the triumph? bc I had all that stuff happen to me in just one group. I think you misunderstand me for the guy that says "must have 30+ clears to join my group will be raid.reported" when Im really just a guy that runs the raids way more often than he should. Helping people and keeping them motivated for flawless is fun as hell and finally getting the group done is one of the most satisfying things you can do in this game. At least on PC I dont want any changes to end game activities that require more in depth knowledge and what not bc on PC at least the community is very friendly and helpful you just gotta look for the right people and you can find them so much easier on a discord server where you can pick and chose vs being dropped in with people without any choice. Also heres the clip of the heart dunk error code https://www.youtube.com/watch?v=M8HWVXR_kEw I and the rest of the group were very disappointed.

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  • Holy Great Wall of China Batman

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  • 1. I've been in five different clans. 2. Sometimes you wind up playing alone. 3. The OP is one of the more social people on this BBS, so your read is completely wrong. 4. Solo content does not have to detract from the rest of the game. 5. Optional matchmaking covers all your stated concerns.

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  • [quote]4. Solo content does not have to detract from the rest of the game[/quote].Yes it will. Content has to come from somewhere, bungie focusing on solo activites mean less focus on team modes. As this is a multiplayer game the focus should be on the latter. [quote]5. Optional matchmaking covers all your stated concerns.[/quote](with regard to raids exclusively) How about wasted dev time and resources? Instead of them fixing a non-existent problem that will just lead to frustration and toxicity by matchmade groups that will almost never make it through the raid we could use that same dev time/resources into actual problems.

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  • Whatever. Same tired, uninspired response. Like the same person with different profiles.

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  • [quote]Whatever. Same tired, uninspired response. Like the same person with different profiles.[/quote] Basically were right and you have no argument got it You cant have endgame be challenging while also catering it to everyone with mm and expect those players to finish said content with any frequency

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  • Not to be too snarky, but you are aware competitors already do what people are asking of Bungie... right? You are aware that optional matchmaking, once made a thing, doesn't have to be remade as a thing over and over... right? As in, it would be there forever? Your trouble, much like people of your limited mindset, is that you go for the straightforward simple answer you first imagine. You make this out to sound like from now on all resources would be dedicated to making solo content, and that's simply not true. No one is asking for that, and certainly not those (like me) who are asking for optional matchmaking. And really... if the last season is any indication, the social content is bland anyway. If you don't like Gambit, the "Season of the Drifter" offered absolutely no reason to play socially.

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  • [quote]Not to be too snarky, but you are aware competitors already do what people are asking of Bungie... right?[/quote]You are aware that competitors such as wow have 40 player raids where everyone is communicating and worse players can be aided by better right? With 6 complete randoms that chance goes out the window especially seeing as destiny players rarely touch thier mics period [quote]You are aware that optional matchmaking, once made a thing, doesn't have to be remade as a thing over and over... right? As in, it would be there forever?[/quote]What part of completely wasted dev time and resources was hard to understand? Why should they implement something that will have a 99% failure rate when they could and should be using that time to fix real issues? [quote]Your trouble, much like people of your limited mindset, is that you go for the straightforward simple answer you first imagine. You make this out to sound like from now on all resources would be dedicated to making solo content, and that's simply not true. No one is asking for that, and certainly not those (like me) who are asking for optional matchmaking.[/quote] 1. Your trouble, much like those with your "limited mindset" is that you cant seem to understand that content and bungie sources and time are finite. What goes into more solo activities means those resources were pulled from other things. Meaning the amount of activities for social players does indeed drop. Fact. 2. Optional matchmaking for nightfalls? Should be implemented. Optional matchmaking for shattered throne? Should be implemented. Optional matchmaking for raids? Never ever. Ever. All other content in the game can be done without communicating and without team coordination. Mm for raids would be an abysmal failure. Period. From people with no mics to people not bothering to learn mechanics before joining to people who go afk, quit, have to low light, don't have optimal gear, dont speak english, unwilling to accept a different strategy, doing zero and expecting a carry, etc infinitely If guided games something where most of the players know each other was an epic fail why the hell do you think 6 randoms would ever work? If people already constantly complain about how bad thier teammates are at gambit, reckoning and even strikes how would they do in the raid? Why should bungie basically throw dev time out the window? The problem here is solo players are lazy. End of story. They're fine with taking potentially hours upon hours to wipe at raids but refuse to spend the 10 minutes on a lfg site to find a group and have a much higher chance at finishing the endgame...no, people just want and expect a team to be just handed to them, that wont work with endgame where all 6 players need to be on board and working together, maybe that would happen 1/100 times, 99% fail rate would lead to "raids are too hard" posts which would lead to raid mechanics being nerfed. No thanks. You want challenging endgame you cant have matchmaking and expect any sort of success numbers. It's one or the other and bungie smartly chose challenging endgame. You are entitled access to content with your purchase of the game. Not a team to run said content with, theres hundreds of daily groups you are literally the only thing holding yourself back [quote]And really... if the last season is any indication, the social content is bland anyway. If you don't like Gambit, the "Season of the Drifter" offered absolutely no reason to play socially.[/quote] Just as much as it offered any reason to play solo

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  • Menagerie. You might want to look this up. Kinda shoots a hole right through your argument.

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  • [quote]Menagerie. You might want to look this up. Kinda shoots a hole right through your argument.[/quote] Not at all the menagerie will more then likely not be at all as challenging as the mechanics and coordination we have for raids. Far more likely to be like reckoning as it's as big a dlc

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  • Look, I don’t expect you to examine anything that doesn’t fit your world view. You already categorized myself and everyone else who would like to see more solo content as lazy and wanting everything handed to us. If your thinking is that simplistic, there’s no way you can wrap your head around something more nuanced. Bungie just demonstrated they can do layered difficulty - again. They have done it many times over the last five years. Practically all PvE content has heroic versions or challenges added to existing content for bounties. In D1Y3 raids had heroic versions which were harder AND had weekly challenges for more loot. Having easier versions hurt no one AT. ALL. But this is all side track anyway. My comment regarded “Optional Matchmaking”, and was specifically about content other than raids (though if optional wouldn’t matter in raids anyway). You want it to be all about raids because you think that somehow negates the whole optional matchmaking issue. I don’t wish to outright rude, but since you have committed ad hominem on the issue, I will simply repeat your viewpoint is simple-minded.

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  • [quote]Look, I don’t expect you to examine anything that doesn’t fit your world view. You already categorized myself and everyone else who would like to see more solo content as lazy and wanting everything handed to us. If your thinking is that simplistic, there’s no way you can wrap your head around something more nuanced.[/quote] Fact. Endgame is supposed to be challenging Fact. Most destiny randoms can barely do a reckoning run and most mm runs dont make it. Mixing those two is not a good option. From what I've seen the people asking for mm are the same people that complain that some lfg groups have requirements - they expect bungie to just drop them in with 5 skilled players and get carried through activites. Now I'm not sure why this is so hard for you but grasp that content takes dev time and resources and costs money. Understand that content is finite. Understand that more content that focuses on solo players means that content is being pulled from elsewhere. So why in a social multiplayer game should players have less of that content and more solo? If you wanted a solo game there were tons of options and best of luck to you. [quote]Bungie just demonstrated they can do layered difficulty - again. They have done it many times over the last five years. Practically all PvE content has heroic versions or challenges added to existing content for bounties. In D1Y3 raids had heroic versions which were harder AND had weekly challenges for more loot. Having easier versions hurt no one AT. ALL.[/quote]Raid challenges are for players that want more loot from making the existing content harder. How is that comparable to making the basic mechanics easier so mm could possibly run them? You'd just be dumbing down the content which is supposed to be considered endgame.... [quote]But this is all side track anyway. My comment regarded “Optional Matchmaking”, and was specifically about content other than raids (though if optional wouldn’t matter in raids anyway). You want it to be all about raids because you think that somehow negates the whole optional matchmaking issue.[/quote]I literally specifically wrote "with regard to raids" as in that's what I was arguing. I'm all for nightfall to have mm, in fact any content where a player can solo the activity if need be can have it as then 1 player can finish the run even if the people hes matched with cannot. [quote]I don’t wish to outright rude, but since you have committed ad hominem on the issue, I will simply repeat your viewpoint is simple-minded.[/quote] Dont even try it bud, you literally committed ad hominem as soon as you said simple minded before then there was literally zero attack on you, let's not pretend you were civilized this entire time.

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  • Well said. I almost completely agree with you. Im not sure all solo players are lazy Im sure some are and only want carries however, Im sure some are just anti-social. Honestly bungie shouldnt be making content for people not in their demographic destiny isnt a solo experience and Id say that anyone who avoids it is doing a huge disservice to them self as the best times youll have in destiny is playing with friends or clan mates.

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