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Destiny 2

Discuss all things Destiny 2.
Edited by Lost Sols: 5/28/2019 8:34:37 PM
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Dear all the people making sh*t comments to people who want a more friendly solo experience...

It wouldn't affect your experience one iota, so be maybe stop, put on a thinking cap and contemplate what you're about to say before you post something ignorant. Facts: making the game better for solo play doesn't mean getting rid of team activities or even dumbing them down. What it does mean is -better Matchmaking in PvP environments that are currently extremely unbalanced towards fireteams. -more and/or better matchmaking options for PvE content like Nightfalls, raids and dungeons. -more endgame content like Shattered Throne that can be done solo or in a fireteam and both are a true endgame challenge. If you want to keep having a game to play into the future, you might not want to tell people who experience the game differently than you to "find another game". You also might want to try a little empathy and understanding instead of faux internet basement-rage. Thanks.
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  • Destiny 1 Year 1 was incredibly solo friendly. Or better. Destiny 1 Year 1 in House of Wolves. At the time you had plenty of enjoyable solo content: patrols (whatever hardcore raiders said that they OH NO they had to enter patrol to get mats) gave you useful mats that you could use to raise your weapons and armor, strikes gave you ascendant materials that you used to raise your weapons and armor, the nightfall was meaningful. Whatever you always ran content while you were waiting for people to come online and to ask you to complete Checkpoint This for This One Raid or Checkpoint That to get That Weapon in That Other Raid. PVP was full of people, running Iron Banner was meaningful. All the things you did mattered. There was actually an economy and there ware many sinks. Dropping and Maxing a Vision of Confluence was something that mattered. There is a reason why people hated to lose Fatebringer and they just went and tried to drop Imago Loop from that one strike in The Taken King. Then The Taken King came, and nobody expected for Oryx to take all the awesome endgame away and to restrict the endgame to ONE RAID, to inject shit sparrows and ghost shells in nightfalls just because people HAD TO PLAY THE ONE RAID. It has been downhill from there, with Bungie sometimes getting the clue (keeping TTK weapons compatible with Rise of Iron for instance) and then forgetting it again and again and again.

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