Better pvp matchmaking I can understand, nightfall matchmaking I can get behind however it gets a bit complicated with modifiers and locked loadouts, but raid matchmaking? No just no. I have been a sherpa, I have helped new friends as well as have been helped. That being said I can think of nothing less enjoyable than a random joining a raid squad. Might have a mic, might be a high enough level, might have researched enough to have a viable loadout and some idea of mechanics, might have the time needed to complete the raid, might not be a dick or annoying, might have thumbs. That's alot of mights. If u want more Sherpas then reward them for the extra time and effort spent teaching. Give an extra round of loot for taking a newbie through it for your 2nd (or 4th) run for the week. That's how u encourage helping not by matchmaking.
Why exactly would you have a random join your raid team without choosing to do so? No one has ever suggested it should be default and to imply or suggest that would be the case is ridiculous.
I also never said anything about it being default. My meaning of random was an unknown player which is what you would get in raid matchmaking unless you had strict requirements to qualify for that matchmaking. Why would any 4-5 man team choose matchmaking over picking a qualified player from an app without a solid reward system for doing so? So without a reward system or strict requirements it would fail and since having requirements is considered toxic, what's the point of matchmaking for raids? I gave a problem and a solution to fix the problem.
Edited by Lost Sols: 5/29/2019 10:31:28 PMThe same reason the same 4-5 player team post on LFG sites for the same random teammates they don't know shit about, because they need 1-2 more and don't have anyone on. Which one is a -blam!--ton more convenient for the raid team? Hint: not have to go post on a 3rd party LFG and wait for replies.
Except that u put up requirements and get to scan the persons loadout and level before they join do it's not random like matchmaking would be. Again the only people who would do matchmaking (without serious incentive anyway) would be the inexperienced and under leveled. Now if u put 6 inexperienced and under leveled people in a raid together what kind of experience would they have? Guided games had a 1-3 hour wait time for solos so that gives u an idea of how popular it was. The only way to increase the amount of raiders is to convince the "toxic" raiders to help and teach them. Since the normal way to do that is to be friendly and fun, I'd assume that most of the solos are either not fun to play with or not social. Since they aren't the only way raiders will tolerate them is to bribe them with extra high level gear or bring able to directly select a specific armor piece or weapon for easier god roll farming. If you don't do it that way raid matchmaking will die bc it will be a waste of money for bungie.