JavaScript is required to use Bungie.net

Forums

5/24/2019 12:31:10 AM
1
I still say Bungie should allow players to make their own maps, game types, etc. with D2 asssets so we can play the game how we want to play it, rather than how Bungie want us to. One of the best things about Halo: Reach was being able to create your own maps, and people were incredibly inventive with that tool. Not to mention Bungie actually let you save some of your games on their own servers back then, and you could do a total replay of the game from any vantage point. Imagine what amazing maps the community could make, and game types within them. I remember back in the days of the C-64, one of my favourite games was Loderunner by Broderbund Games. It was not particularly graphically amazing or anything, even by the standards of the time, but what it did have was a comprehensive level editor that you could then play, which brought endless replayable opportunities: it was difficult to get bored of being able to play levels you designed yourself. Community-submitted maps, levels, etc. get voted on, and Bungie curate the best ones, and maybe some of them become part of the official rotation of maps. Or let players create entire new patrols, adventures, quests, bounties, even dungeons and raids. Then you'd _never_ hear the Destiny community complain about 'lack of content'. Trust the community to allow us the tools to entertain ourselves, rather than demanded to be entertained by powers that be at Bungie. Minecraft-like using Destiny-verse assets, what's not to like?
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]I still say Bungie should allow players to make their own maps, game types, etc. with D2 asssets so we can play the game how we want to play it, rather than how Bungie want us to. One of the best things about Halo: Reach was being able to create your own maps, and people were incredibly inventive with that tool. Not to mention Bungie actually let you save some of your games on their own servers back then, and you could do a total replay of the game from any vantage point. Imagine what amazing maps the community could make, and game types within them. I remember back in the days of the C-64, one of my favourite games was Loderunner by Broderbund Games. It was not particularly graphically amazing or anything, even by the standards of the time, but what it did have was a comprehensive level editor that you could then play, which brought endless replayable opportunities: it was difficult to get bored of being able to play levels you designed yourself. Community-submitted maps, levels, etc. get voted on, and Bungie curate the best ones, and maybe some of them become part of the official rotation of maps. Or let players create entire new patrols, adventures, quests, bounties, even dungeons and raids. Then you'd _never_ hear the Destiny community complain about 'lack of content'. Trust the community to allow us the tools to entertain ourselves, rather than demanded to be entertained by powers that be at Bungie. Minecraft-like using Destiny-verse assets, what's not to like?[/quote] Bungie would never do that because the players would realize how uncreative the developers are.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon