To be clear, I’m talking about things that are accessible and fun for a majority of players. Strikes, pvp maps, story missions, weapons that can be earned without sweating our balls off, etc. have been mia since Forsaken.
You are full-tilt catering to people who no-life video games and I don’t think it’s working out very well.
I understand that you’re trying to solve the “endgame” problem that most live service games have, but let’s be honest here: you’re still not creating things that people want to keep doing.
So, my suggestion is to do more. I’m not saying that you shouldn’t continue to release challenging content, but I am saying that you need to do better for your larger audience. It’s mind-boggling that you aren’t releasing pvp maps and strikes each season, not to mention more weapons and armor.
To be extra clear: I’m not asking for vanilla D2. It was bland and too casual. I think if every one of your seasons contained some story missions, strikes, pvp maps, and more weapons and armor, then this game would be much better off.
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Edited by X-LoganX: 5/23/2019 11:16:08 AMIt's called 'Swinging the pendulum too far" They got slammed for Vanilla D2 being 'too accessible' and easy and went way too far in the other direction and have lost hundreds of thousands of players. It's been reiterated a ton of times, to the chagrin of the hard core player base, that a game can't survive on hard core players alone. #Confirmed